now ro see if GW realises this before its too late!
though i still think the furoius charge can be gained from a mob size check (again, encouraging the ork player to take big orky units), in addition to other things...
then agian that may be too good.
in turns 1-2 you take a mob size check to move 2d6" for an average of 7" a turn. its also nice and random, which is very orky: giving them the potential of moving 2" (animosity!) or 12" (WAAAGHH!)
then once they are close enough to charge you choose furious charge...
and what in the other turns? could there be something else?
wow this is turning into Rules Dev very quickly |