3 pairs taking up 3 fast attack slots means they are three units
but I run them together in formation so to speak (I make sure my opponent is clear on this before game begins and after deployment), it is relatively like running an independent character around near but not attached to another unit.
the result is that when a 4 heavy bolter unit of Devistators fire they can only kill a maximum of 2 guys. the other part is that I have three potential scoring units rather than one. (6 guys = 12 wounds, if they were all one unit 7 wounds would put them below 50% but as long as one of my 6 is at full health levels I have a scoring unit)
this stratagy gives them a little more staying power to offset their high save plus it allows me to break up the larger formation as/if needed. it is a cheep way of giving my Revs a big strategic advantage and making it more cost consuming to wipe them out. my opponent would have to dedicate at least 3 units to killing them rather than the potential 1 and with 6 monstrous creatures and 3 Zoenthropes on the table it would be a poor choice for them to dedicate so much, thus virtually garantying them the oportunity to close distance and inflict havoc
Revs are a 1-6 size unit. |