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Old 09-25-2007   #9 (permalink)
GriplionGremlin
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hey check out the new codex.
there is no more ruberic termies for one thing. which is not neccessarily bad.
your base troops aren't 2 wounds any more which is kind of a bummer but the 4+ and new style infernal bolts are wicked!

i used to use 2 dread and a pread in my 1000sons for some extra kick. i also found that having maxed squads of ruberic marines wasn't always best as you got alot of bolter shots however not much kick otherwise and you lacked on the armor pen there. having smaller 6mans squads with a sorcer each gave much more punch with wind of chaos or bolt of change.

i'd pick up another rhino or 2. definately check out the changes to psych powers in the new codex. wind is very, very, very nice now. and since you shoot as if standing still no matter how far you move you always get to fire it!!!!!!!!! right out the top! then you pop out fire all your inferno bolts and blast out the wind! dude very nasty! especially to units who depend on a cover save!

definately look at what the new tzeentch icon does to a bike unit... i'll leave that right there for you to get psyched over.

1000 sons are very vicious now. i'm definately happy with that part of the new codex even though i'd like to have the ability to have atleast 1 sorcerer upgrade in the chosen if not all of them but i guess you can't win them all with gw......

kill space marineskill some more space marines ah a good day at work....
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