Perhaps Orks should move 2d6" all the time. That would make it nice and random, so on one turn they hardly move at all, but on others they rocket off towards the enemy. I like the idea of being able to choose furious charge or re-roll to hit, as Shoota Boyz don't really need furious charge. Infact, I just remembered something else that came up. We thought that Shoota's should have an 18 inch range but be assault 2. What self respecting Ork would use a gun that wouldn't let him charge into CC after using it? Also, we contemplated something like the Bladestorm power (an extra shot from every gun) for them, perhaps that could fit into a mob size check.
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