Theres no fun without risk! Another thing mentioned was Ork pyskers (can't remember their names). I suggested having their amount of power related to how many points were being played, as their powers stem from the Waaagh! It was thought that they should explode if they fail a perils of the warp test (as it says in fluff), and I thought that should be related to the amount of points being played too.
For example:
500 points game: No explosion: Warlock sort of power.
1000 points game: Small explosion: Sanctioned pysker sort of power.
1500 points game: Large explosion: Librarian sort of power.
What do you think?
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