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Old 10-11-2007   #6 (permalink)
experiment 626
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well, i know you don't like fusion guns for storm guardians, but again, it really fills a big hole in the squad; anti-dread/death gribbly tool! usefull for either causing an easy'ish wound or two to large nasties which will likely mug you if you don't mug them first! (remember, it's *always* better to charge than be charged! even if you're totally out-classed, you will still come out ahead simply by denying your opponent that +1A!)

never rely on just the warlock's singing spear to do the job... (when you need it to work, it won't - that's the general rule of the 'this works or i die horribly' principle!)

also, i know it never gets much thought, but if you're throwing your storm guardians into a serpent, give a second glance towards destructor... anything that can hit multiple models, (usually 4-6+ at worst!) and has an ap4 is dead usefull and it's likely never to be expected either! (i've been caught out by this power, and my guardsmen didn't like it one bit...)
also, the storm guardians main purpose is support... a wave serpent isn't really a good buy for them as it's expensive. (save it for your dragons/avengers/wraithguard) 'fleet' is all you need. (again, banshees don't really like wave serpents because they can't assault out of them...) the storm guardians provid either a sacrifical unit to hold up an enemy and force your opponent into a much more disjointed attack, or else they tip the balance and allow you to sweep into your opponent when they've carelessly left their units bunched up!


now, the jetbike question. they really do have a solid use; escorts! if you're taking shining spears, then you really should take a unit of guardian jetbikes to act as a meatshield for them... (at the very least, those forced 'target priority' tests will become a real pain!) also, a squad of 3 isn't *that* big an investment, and it gives you another shuriken cannon which can always be usefull... (anything S6 can be handy - sometimes you never know when a T3 character is going to wander, or else be open to being picked out...)
the jetbikes also offer a very nice little annoyance unit as they can get upto 24"/turn. thus, you have a small, easy to hide unit which can contest/claim objectives litterly at will in a single turn! your opponent will hate you after you pop these guys out of hiding and turn a sure win into a bitter draw with your last turn heroics!

cheers!
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