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Old 10-12-2007   #8 (permalink)
experiment 626
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Quote:
Originally Posted by SteveBerenyi View Post
never though of that with the jetbikes thanks stitch.

As for the fusions in a SG squad, still not liking the idea. Eldar are all about specialization and if you have SG's up against a tank. welll that is just bad game play in my mind.
keep in mind though that drop pod dreadnoughts have become rather popular! chaos dreads and now defilers can also make some speedy gains which could take you by surprise... (defilers especially now having a 13"-18" charge range!)
the fusion guns make-up for the lack of haywire grenades which used to be a no-brainer upgrade and ment you never really had to worry much about getting muged by walkers.

besides, it's always fun to see the look on the smurf player's face when your 'lowly' storm guardians suddenly slag his/her precious land raider!


basically, there are uses for pretty much everything in the eldar codex... it all depends on your army selection and which other units you're taking. if you've got alot of anti-tank, then the fusion guns are likely over-kill... if you've got alot of medium strength guns however, then the guardian fusion guns act as a nasty little bit of insurance!

cheers!
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