View Single Post
Old 10-14-2007   #13 (permalink)
Timber-WoIf
Primer
 
Timber-WoIf's Avatar
 
Join Date: Oct 2007
Location: Louisville, KY
Posts: 43
Rep Power: 0 Timber-WoIf is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to Timber-WoIf
Default

those veterans, if you deep strike them, i can GARUNTEE that they will die the first opportunity your opponent has to kill them. Which makes me ask, with three melta guns, what do you plan on using them for?

if you want them to kill heavy infantry/ monstrous creatures, give em plasma. heck, if you wanna kill tanks with em too, give em plasma anyway. plasma is plenty strong to punch most rear armor (what, everything but monolith and land raider)
the plasma will be more effective on a wider varity of targets. yes plasma guns blow up, especially when you double tap, but at only 6 men strong, they're all going to die next turn anyway. If you want to use them as tank killers, then you should be able to drop one of the meltas. with thier bs, the odds of both missing are pretty low, and if yer in melta range penetration shouldnt even be a concern.

also, ad far as leadership goes, lose the veteran sgts in the regular infantry squads. and the CCWs. regular sgt w/t lasgun. Heroic senior in HQ command, honorifica on the infantry platoon officer. that way you have two leaderhsip 9 dudes you can spread out, keeping all your squads in check. been using that strat sense i started, has worked wonderfully

lose the power weapons on the base junior officers, too. They don't benefit from close order, and are IC, so assuming they dont get smacked down off the bat due to their low WS and Int, they still more than likely wont wound anything anyway. A very good rule of thumb to follow with all yer guardsmen is that if they get in close combat, they will die. They lack the WS and str to actually hurt anything, and even with hardend fighters and carapace, your only slowing thier death. the herioc seniors have higher int, and they have a decent number of attacks, so thiers a decent chance they might inflict a wound. still, close combat upgrades are for the most part a waste of points.

i'd also recommend replacing those hardened vets with storm troopers. slightly more resilient, and will cost about the same points for a 6 man squad (1 sgt with hellpistol & CCW, 3 stormtroopers with hellguns + targeters, 2 ST with meltagun. krak and frag grenades, deep strike. about 86 points.)

if you have the points to spare for heavy bolter sponsons on those tanks, it would be useful vs monstrous creatures. but dont go out of the way to put those on.

i dunno about the sentinel, either. seems kinda random.
__________________
"If brute force doesn't solve your problem, then you're not using enough."

Timber-WoIf is offline   Reply With Quote