Thread: DIY assassins
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Old 11-19-2006   #10 (permalink)
Torquemada Coteaz
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I went for a half way point in stats between temple stats and DC stats, and minus the DC's power weapons they came down to around the DC's per-model points.
The other equipment/mod rules will need a while to crank out. and the two temples would be another whole dev thread. These assassins are meant to be all your various types of non-regular mercenary/officio assassins or just really good killers that fit the profile of "assassin" they can be psycopaths, mercs, outlaws, and some of the "smaller" cults and temples [all of which th officio and th inquisition recruit from]
They aren't "THE BEST" as the 4 or 6 major temples, so have less stats, but they are obviously going to be experienced killers and would be slightly better than DC
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UPDATE:
Guns (this is a small DIY within a larger one, you can configure your gun as below; note that due to the nature of these guns, they are customized to achieve their statline, so unlike some of the guns available (plasma, hell, las, bolt) these aren't mass produced, which means the exact same statline might not cost the same amount of points. Represents the completely custom-built-and-catered exotic nature of the weapons) [note that there will be a separate DIY for grenades]:

*I SWEAR I WILL BOIL THE NEXT GUY THAT SAYS ASSASSINS SHOULD GET ORDNANCE/LARGE BLAST/LANCE/BARRAGE WEAPONS*

Basic (I'm using Bolter stats for this, because anything weaker is, well, not cool for an ASSASSIN, unless you want to take generic)
Range: 24"
S: 4
AP: 5
Type: Rapid Fire
PTS: 1 pts

Upgrades: (note that if the upgrades poinst modifiers take the total down to 0, then the total points is still 0) [these upgrades can also be modded to existing pistols, when doing so the AP and S mods count as another +3 pts for every increase on its profile or -3pts for every decrease, cap at S3-8]

Type:
Assault 1 ( +5 pts)
Heavy 1 ( +5 pts)

Type Upgrade:
Assault +1 [up to a maximum total of Assault 4] ( +5 pts/each)
Heavy +1 [up to a maximum total of Heavy 3] ( +5 pts/each)

Range:
Template +10 pts

Range Upgrade:
[must not be template, cannot exceed 36"]
+6" ( +10 pts/each)

Armour Penetration:
AP 1 ( +12 pts)
AP 2 ( +9 pts)
AP 3 ( +6 pts)
AP 4 ( +3 pts)
AP 5 ( 0 pts)
AP 6 ( -2 pts)
AP - ( -3 pts)

Strength:
S 3 ( -3 pts)
S 4 ( 0 pts)
S 5 ( +3 pts)
S 6 ( +6 pts)
S 7 ( +9 pts)
S 8 ( +12 pts)

Additional Rules:
[May take only ONE of the following]
Gets Hot! ( -5pts)
[May take only ONE of the following if the weapon is Assault 1/2 or Heavy 1/2]
Melta ( +9 pts)
Rending ( +15 pts)
Blast ( +15 pts)
[May take only ONE of the following if the weapon is Heavy]
Sniper ( +12 pts)
Pinning ( +9 pts)

Special Upgrades:
[May take ONE of the following, if haven't taken any of "rending, blast, sniper, melta"]
Viral ( +20 pts) [wounds ONE species models on 2+, determined before the battle and may not be changed, does not affect allies unless of same species (note that in ALL instances any SM are not the same species as any "normal" humans such as IG, techpriest engineseers, etc) and does not affect vehicles]
- if Assault or Heavy then shot-number must be 2 or less
EMP ( 15 pts) [nothing special against non-vehicles. allows reroll of any glancing or penetrating hit result on the tables, must accept second result]
- if Assault or Heavy then shot-number must be 2 or less
Shock-Bang ( 25 pts) [Vehicles automatically suffer a Crew Shaken result, in addition to any other results. Any unit with a majority of single-wound non-vehicle models must make a toughness check at D6 (equal to or under is a pass) or may not shoot or assault in the following turn, and moves D6 inches instead of 6 inches]
- if Assault or Heavy then shot-number must be 2 or less
Tracer ( 5 pts) [one shot per turn per DIY gun that has a "Heavy" type may fire a tracer round, that allows for reroll of the Sight for Night Fight]
- no limiter

Combine: You may combine one gun per assassin with one pistol, as listed in the pistol DIY rules.
__________________________________
also: DIY weapons note added at bottom of the original thread post
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