Originally Posted by FunkyFellow Hey guys, I'm pretty much completely new to whk40 and have been amassing materials and units to start my first game! 750 point Eldar army: HQ:
1 Autarch /w swoophawk wings,mandi blasters, powerblade, and reaper launcher +++ keep in mind the reaper launcher is a 'heavy' type weapon, so there's no moving & shooting... i'd stick him close to the guardians so that he can't be picked out, but will be on hand to deal with any fast enemy assaulters who might surprise you!+++ Troops:
10 Guardians /w starcannon heavy weapons platform +++ i prefer either the shuriken cannon or scatter laser for guardians myself... (or a missile launcher, but again it's a bit dubious!) with only BS3, more shots are better than ap2. besides, both the cannon & laser are still S6 so you'll still at least wound most enemy infantry on 2's!+++
10 Dire Avengers /w Exarch, Dual Shuriken Catapults, Bladestorm,
and Defend +++ i'd drop defend and give these guys the wave serpent, but arm it for an anti-tank role. (ie: twin-linked missile launcher) you can use the wave serpent to sit in front of the avengers, and if you're clever, the enemy won't be able to assault your avengers as you can't pass within 1" of an enemy you're not attacking!
this tactic has been dubed the 'fish of fury' as it was the tau who first really used it, but basically, you want to position your avengers in such a way that the enemy can't run around the side of the wave serpent. (dangerous or impassible terrain is great for setting up a solid flank!) your avengers will generally win a shooting war - especially if you combine doom + bladestorm!
granted some people might consider this tactic cheap or 'beardy', but it's hardly unbeatable - watch out for enemy deep strikers especially! they will wreck you when using this tactic.+++ Elites:
6 Howling Banshees /w Exarch, Mirrorswords, acrobatics, warshout +++ i never put banshees in a wave serpent simply because they can't assault out of it... i'll use 'fleet' instead and simply run them through cover so they get a bit of protection from ap4 guns.
again, i'd drop warshout & acrobat and get a few more bodies instead...+++ Heavy Support:
1 warwalker /w 2 missle launchers and spirit stones +++ you'll want more of these - trust me! one thing to keep in mind though; don't glue the weapons on! this way, you can try out different options at will and your walkers will become a true 'filler' unit that will be able to preform any role the rest of your force lacks/needs!+++ Transport:
1 wave serpent /w spirit stones, scatter laser, star engines +++ you may as well upgrade that twin-linked shuriken catapult to a cannon! 3 more S6 shots will help you shred infantry and can even take out light armour or side armour on heavier vehicles.+++ Total: 750 points on the dot
Well I don't know much about tatics but the transport goes with the banshees to either flank the opponent or attack any vunrable spot while everything else lays out support fire... ya simple could probably use help in the tatics department... +++ every single eldar unit is geared towards preforming a single role really well! don't ever try to multi-task with an eldar unit beyond one or two minor exceptions...+++ 1500 point Eldar army HQ:
1 Autarch /w swoophawk wings,mandi blasters, powerblade,
and reaper launcher
1 Farseer /w spirit stones, guide, and doom Troops:
10 Dire Avengers /w Exarch, Dual Shuriken Catapults, Bladestorm, and Defend +++ again, i'd drop defend... i prefer using 2 units of avengers in tandom with eachother rather than try to make one squad that can survive a round or two of combat.
a 2nd unit of 8 avengers can range slightly ahead and act as a 'bait' unit to draw out the enemy, then the larger squad can bladestorm them!+++
5 Pathfinders +++ make it 6 for 'scoring unit' purposes. in 40k, once a squad is reduced to under 50% of it's starting model strength, it loses it's scoring unit status. that means you give-up half the unit's pts total in victory pts to your opponent, plus you can't claim/contest objectives & table quarters...
thus, even-numbered units are much more efficient than odd-numbered units and maintain their scoring status longer!+++ Elites:
10 Howling Banshees /w Exarch, Mirrorswords, acrobatics, warshout + Wave serpent /w spirit stones and a scatter laser +++ i'd give the serpent to the dragons... scatter laser + shuriken cannon = dead infantry. a great support for the tank-busting dragons which will make enemy infantry think twice about trying to mug your dragons!+++
6 fire dragons /w exarch, dragon flamer, tankhunter +++ never, ever let anyone tell you that the flamer is trash! that flamer is one of the few exceptions to the rule 'all eldar are specialised'. ap4 templates hurt. Alot! it'll also save your skin after your dragons have say, taken out a transport and now have to deal with the angry passengers!+++ Heavy Support:
1 falcon /w spirit stones, holofields, starcannon
5 dark reapers /w exarch +++ give the exarch a missile launcher + fast shot. it's brutal...+++ Fast Attack:
5 swooping hawks /w exarch, skyleap, intercept, sunrifle +++ again, add 1 more body for scoring unit purposes...+++ Total: 1501!
cheers mates..... and rock on! |