Please not, my sharpness is not being an ass or saying your list is bad.
Drop the bionics, it's not really worth it. I would consider loosing the melta bombs on the chappy too, you have a good enough anti tank selection.
Loose the combat shields on the assault squad sergeants, and make the devs 3 missile launchers and one las.
If you're going to mix at all it should be in a 3-1 ratio unless you're SW w/ long fangs.
I like the bionics on the techmarine, but here is my suggestion for him: If you drop the lascannons on the devs down to missile launchers, loose the combat shields and melta bombs, and you should have enough pts. to give the tech marine a FULL servo harness and jump pack. This produces a tech marine with twin linked plasma pistol, 7 power weapon attacks, 2 power fist attacks from the servo harness, and a twin linked flamer and whatever gun you want to give him. And he's jump infantry. That is just a SICK combo. And seems to fit your fluff better. |