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Old 11-01-2007   #1 (permalink)
Ikarus
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Default Ork Info [LEAKED] Information

I will attempt to get the leaked version out (as my sources always provides)

But here is the basic information.




cerealkiller195 posted this on Warseer. It appears that he has got hold of a copy of the new Ork Codex and is sharing info.


For openers just about everything that has been said is true. But some minor details that were left out.

-nobs CANNOT get a special weapon like they did in the ork dex, unless they are part of a nob that carries them already (tankbustas and such)

-only IC's can get attack squigs

-Tankbusta nob can exchange rokkit for PK for free

-meks COME with mega blasta/tools and can swap for big shootas for free

-lootas and tankbustas cost the same as marine boys

- Zagstruck's 'vulcha claws' only work on the charge, he has the commisar ability, and when he deepstrikes (mandatory) you lose d3 models.

- grot oilers/assistants are one use items/models. They do not even count as models and are described as "decorative" for all intents and purposes.

-squighounds for runtherds eat d3 grots before the re-roll, runtherds start off w/ a mancatcher equivalent and maybe upgrade to grot prod which always wounds on 4+

-stormboyz do no fleet every turn, rather their gear is "rokkit pack" roll a d6 on a 1 the mob takes a wound and move an inch anything else they add to movement. Yes.. this isn't even a fleet move. So WAAAGHing stormboyz can move 12 + 2d6 + 6!!

-painboyz confer the "feel no pain" rule to the unit they are part of, as well as the other stuff mentioned in rumors

-the nobs mob is the same cost as a nob in old dex, MAN's cost double the normal cost of a regular nob.
-on a side note, nobs in mobs are no longer a base of 20pts! It varies depending on what mob they are a part of.

-flashgits are 5pts more than regular nobs.

-tankbustas loose the 'tank hunters' USR

-kommandos get a 6+ save, i know minor but some people wanted it!

thats all the questions that pop up off the top of my head. i'm heading to work + halloween party so don't expect any quick replies till tomorrow at the best.

From the various questions that cerealkiller195 has answered so far I have gleaned the following.

- Unit costs are worked out individualy so you can have whatever size units you want.

- Only one unit of Ork Boyz can be upgraded to 'Ard Boyz.

- Ork Trukks can carry up to 12 models but the minimum size of unit required to purchase one is 10 models.

- Nobz and Meganobz can take a battlewagon as a transport option which does not take up a heavy support option.

- Meks can still lead Burna Boyz Mobs but cannot take a Kustom Force Field as only Big Meks can take those now.

- Killer cans cost 5pts less than they do now.

- Deff Dreds now cost the same as 6 marines (do the math.)

- You can take 1-3 Warbuggies/Trakks per fast attack choice.
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