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Old 11-01-2007   #2 (permalink)
That_Guy
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ADVISORS
There are 3 types of Advisors. Sanctioned Psykers, Commissars, and Priests. Each will be discussed in detail in the following paragraphs.
Note: Doctrines won't be listed as they're affected by the command squad doctrines. Nor will they be unit combos for some of them, as they have to be attached to command squads.

Sanctioned Psykers
Lets you get up to 5 psykers at 12 points each. Stat-wise, they're pretty weak, even for Guardsmen. But, they do have increased LD and psychic powers., and access to the armory.

Sanctioned Psyker Weapons Summary
You can have your pick of weapons, including the deadly force weapon. But, look at his WS. Its a mere 2. How many things to you expect to hit with that. I suggest leaving him as is. Though there is a way to make him decent. Give him an honorifica, and a weapon of your choice. Though powerfists are strongly urged not to get.

Santioned Psyker War Gear Summary
Only thing I recommend, is the honorifica, but I believe its a waste. I'd rather have an officer with those capibilities.

Special Rules

It's For Your Own Good- Basically is he gets a perils of the warp and you have a commissar, he's one cooked goose.

Psychic Powers- He gets one random psychic power. Whopee.

Sanctioned Psyker Powers Summary

1.) No Usable Power- Nothing usable here.
2.)Telepathic Order- A semi-decent power, but it's useless if you have enough officers to spread the LD around. Plus you need a psychic test.
3.)Psychic Ward- This power is pretty much useless, unless facing Eldar, or magic heavy chaos. So overall it sucks.
4.)Psychic Lash- A weak is semi-useful power. But its only good in squads that are assaulting. The downside it, that it is weak. Very weak, at S3, but it can provide some much needed wounds with no armor save. Picture like this. On 6 consecutive rolls of a 5+ you get 3 dead marines.
5.)Machine Curse- My favorite power, but is useless unless you get into an assault with a tank. Which really doesn't happen that often. Also the tank can blow up in your face killing the whole squad.
6.)Lightning Arc- This power is weak, but useful in a 'shooty' command squad, just for the sheer number of shoots it can put out.

Sanctioned Psyker Pros and Cons

Pros- You might get a decent psychic power
Low points cost

Cons- You might not get a useful psychic power
Low stat line
Very Random
Could be executed
Limited Numbers
Require a Doctrine Point to use


Sanctioned Psyker Tactics
Only take them if you want them for fluff reasons or have too many extra points and have the extra doctrine. And if you're taking them, take 5 so you might get a decent psychic power outta it.

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Commissars
These guys are basically Senior Officers with LD 10. They also get less wargear, but give a few bonus' as well.

Commissar Weapon Summary
Just like officers, he can be singled out, so that rules out the power fist. I'd arm him with a bolt pistol and power sword. Why? Because Commissars are famous for shooting thier officer with a trusty bolt to the back of the skull. Also, the power weapons let him strike at I4 which is always good in my book. I'd steer away from shooting weapons such as boltguns and storm bolters as you can get the extra attack in close combat.

Commissar Wargear Summary
I would give him the same rule of wargear as I do of officers. Keep it to a minimum. But if you really want to keep him alive, I recommend Carapace Armor. Also, I would steer way clear of the medals for him as well.

Special Rules

It's For Your Own Good- Basically this kills psykers who suffer from Perils of the Warp.

Summary Execution- If your officer fails a LD check, he neck shoots him. While this might seem bad, its good too. While the Officer is alive,he gets +1 to his Leadership as he's scared of the Commissar.
But if your worried he's going to die, give the officer a trade mark item, so if he fails, he gets to reroll. Units within range of a standard get to reroll twice, for added survivablity.

Commissar Pros and Cons

Pros- Adds to the close combat effectivness in a unit
Provides a leadership bonus
Can take 'Officer Only' items
Survivability with 2 wounds

Cons- Can be expensive
Not totally worth thier points cost
Kills off your officers and psykers in the event of failed LD checks
Limited Numbers


Commissar Tactics
Pretty much a usefull add-on for counter-assault units. They can pack a much needed punch in your assaults, and can last awhile. The LD bonus shouldn't be forgotten though, as it will help your line squads pass priority checks.
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Priests
The men of righteous fury. They are pretty much designed for close combat units, and they're ok at it.

Priest Weapon Summary
They start with a mere close combat weapon and can't take Officer only items. This is a major weakness, and it seems he just wants the eviserator, but you can still give him a power weapon. I'd say just give him that, and nothing else, merely to keep his points down.

Priest War Gear Summary
Well, not really anything special. Personally, I wouldn't give him anything besides purity seals, as the Rosarius is WAY too expensive. Maybe carapace armor if your feeling generous.

Special Rules

Fanatical- The best special rule that a priest has. It lets you reroll failed hits on the turn you charge. This is extremely useful. Lets say a Command Squad, with Heroic Senior Officer, Priest, and Commissar, all charge at a unit of Space Marines. For arguements sake lets say you have 2 Specialists and 2 flamers, characters have bolt pistols and power weapons, the regulars have laspistols and close combat weapons. They shoot before they charge.
Thats
3 S4 AP5 shots
4 S3 shots
2 S4 flamer templates

Then:
13 S3 power weapon attacks with rerolls
14 S3 attacks with rerolls

Thats more 34 regular attacks plus the flamers. 27 of those attacks have rerolls. Thats one dead unit of marines.

Righteous Fury- Units they belong can't use heavy weapons, and you always have to charge units in range. Even ones you can't hurt. Not very good.

Priest Pros and Cons

Pros- Fanatical special rule vastly improves any assault potential of any unit.
Another character for assault units

Cons- One role chacter
Can't take officer only items
Righteous Fury Special Rule
Limits the tatical options of squads he joins
Fanatical is only good on the charge
No armor save

Priest Tactics
Put them only in command squads destined for assault. Though, try to stay away from things you can't hurt in an assault, as you must charge them. If possible, keep them in transports so you can pick and choose your assaults, and ferry the assault units to places that they're needed.

Priest Unit Combos
Priests work well in assault command squads, assaulting veteran squads, orgryn squads, conscripts (if you take enough priests), and armored fist squads.
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