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Old 11-01-2007   #8 (permalink)
That_Guy
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Techpriest Enginseers are units that let the Imperial Guard repair damaged armoured vehicles. The choice of taking this unit depends almost entirely on your army list. Obviously a tank heavy list has alot more use for these than a light infantry company.

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Techpriest Enginseer Pros
- 3+ armor save
- Can repair vehicles
- Servitor retinue can cater to a variety of roles
- Starts out with an excellent standard kit out
- Independant Character that can join units
- Can take 2 in a single elites slot
- Counter assault unit if need be

Techpriest Enginseer Cons
- Retinue often becomes extremely expensive
- Very expensive gun servitors
- Limit of one plasma cannon per
- Requires a doctrine point
- Maximum of 2 per army


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Techpriest Enginseer Low Down

The guard's answer to techmarines. they repair your big guns when they get knock up. While not as combat worthy as thier superhuman counterparts, they can be tailored to fit the same role to a degree. Though a fully tooled CC or shooty unit is mighty expensive.

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Ways to Use your Techpriest Enginseers

Repairmen- Armed with technical servitors, they hang back behind your main lines and fix your Main Battle Tanks. Now unless your really unlucky, and have your tanks hit everyturn, I suggest adding at least one gun to the retinue. I'd say 3 technical servitors and one gun servitor. That way they can take at least one casualty without losing much effectiveness.
Just hiding this unit is a waste of points.

Fire Support- Armed with 4 gun servitors, this unit can put out a massive amount firepower. The problem is, its also massively expensive. Whats a good trick, its hiding the squad, and arming them with multimeltas. Then when a big super tough creature comes up, pop out and shoot it. With the new army list rules, hiding them in a chimera is your best bet. This is not a recommended tactic, but is quite nasty when executed properly.

Close Combat Unit- Armed with close combat weapons and servitors, this is a high strength unit. Unfortunately, it doesn't perform very well. 4 power fist servitors might seem like fun, but they die fast. There are better units at close combat them these

Alternatively, you use his as an independant character to beef up a command squad.

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Equipping your Techpriest Enginseer

There are several ways to do this, and it all depends on how you want him to function.

As a repairman, he likely won't see much combat. Usually a simple bolt pistol is enough. Combined with his power weapon and servo arm, he is a scary prospect to assault.

For Fire support, a storm bolter helps him buff out the number of shots at range with most of his servitor brethern. Though if your using the multi-melta tactic, I suggest giving him a plasma pistol. The super charged pistol should take care of big things, and punch through their armor.

In a servitor close combat unit, give him a regular bolt pistol.

Now as the indie CC buffer, give him an honorifica, and dump him in an assault squad.

Obviously, you should vary the weapon lay out of the techpriests as to how you usually position them.

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The Verdict

A multipurpose unit, its high points cost when tooled up make it only viable in larger games. And even then if you have alot of heavy armor. Use your judgement when taking them. Just watch out and don't get him mobbed
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