Vindicare Temple Assassins Well, I thought to myself, "If I were a high level Vindicare assassin, what would I have?"
Extra rounds.
I wouldn't just have the three rounds in the book, I'd carry extra rounds.
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++
A Vinidcare Assassin can be upgraded to a Veteran Assassin for free. Veteran Assassins may carry four different round with them, chosen from the following list at the points cost. Note you may only carry one of each bullet and it can only be used once per game.
Turbo-penetrator - free
Shield breaker - free
Hellfire - free
High-Concentrate - +10 points
Tranquiliser - +20 points
Meltabullet - +10 points
Shrapnel Bullet - +10 points
Psychout - +10 points
See the relevant codex for the rules on Turbo-penetrator; Shield breaker and Hellfire (Codex: Witch/Daemon Hunters) High-Concentrate: These bullets contain a higher concentration of the poison used in the Exitus rounds than normal. If a model is wounded by this bullet, they suffer a further D3 wounds. Tranquiliser: The bullet fired by the Assassin contains a non-lethal toxin that will instead make the target drowsy. Roll to hit and wound as normal. Rather than taking a wound, however, the model halves its Weapon Skill, Initiative and Attacks characteristics (rounded up). This effect lasts the remainder of the battle. Meltabullets: These raise the AP of the gun to AP 1. Shrapnel Bullet: Pick a target model and roll to hit as normal. Instead of rolling to wound, place the small blast marker over the target's head. All models underneath (roll for partials as normal) take a wound on 4+ with armour saves allowed as normal. The model underneath the central hole takes the hit at AP5. Psychout: Using Pariah technology, the Psychout bullet targets psykers specifically and injects them with a fluid that makes the Warp seem to slip from their fingers. Roll to hit and wound as normal. Instead of taking a wound, the Psyker must take all of his Psychic Tests on 3D6. Perils of the Warp only occurs on triple 1 or triple 6 as the warp and its Daemons slip more readily from the Psyker's grasp.
++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++
__________________ Lurking in the Shadows of 40k Terra. |