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Old 11-06-2007   #7 (permalink)
experiment 626
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well now, let's see what we have

Quote:
Originally Posted by chaplain luthor View Post
please help me give me your idears on what ive already got and how i can shange it to make it better

HQ:
reclsuiarch: with bolt pistols, frag grenades, holy orbs of antioch

+++ obviously he's got a bolt pistol + crozius - not 2x bolt pistols, yes?!

keep in mind, at 750pts and up as pointed out, you must include the emperor's champion... to help save a bit on pts for now, i'd go with just the champion and perhaps a dirt cheap castellan if you must have 2 HQ's. best bet though would be to stick with just the champ and wait to add the chappy untill you hit the 1000pts mark!+++


troops:
crusade sqaud: 10 initiates, 4 neophtes. all boltpistol and close combate weapons except one power weapon. frag grenades, crusader seals falmer/plasma gun.

+++ again, for smaller pts games, drop the crusader seals as it's really just eating up pts...
- stick to either a flamer or meltagun - never a plasma gun in these 'assaulty' squads. plasma guns are "rapid fire" weapons, thus if you shoot the plasma gun, you can't assault!
- i'd stick to a power fist over a power toy... power fist means you can handel big gribblies like wraithlords, 'fexes and similar, whereas a power toy would just tickle them slightly!+++


troops:
crusade squad: 5 initiates. boltguns, missile launcher, frag grenades.

troops:
crusade sqaud: 5 initiates. boltguns, missile launcher, frag grenades

+++ as suggested, drop the frag grenades as these guys are simply going to sit and shoot...
- add 1 neophyte to give you a 6th body for cheap. in 40k, always aim for even-numbered units due to how scoring unit status works. (ie: you lose your 'scoring unit' status once you lose more than 50% of the starting unit strength!)
- if you want to take plasma guns, they should go in these squads for true fire support purposes.+++


fast attack:
assault squad: 5 initiates. 1 power weapon, meltabombs, crusader seals

+++ lose the melta bombs & crusader seals for now... add more bodies instead! assault squads should ideally be 8 strong when led by a chaplain, or else a full 10 man squad when not led by an IC. this allows you to suffer a few casulties while retaining true 'killing power' when you do assault!
- add a power fist instead of the power toy...+++


fast attack:
landspeeder typhoon.

+++ tornadoes are way better! typhoon's would be decent if they were say, "heavy 2" or else had a bit more punch to them... sadly however, a S5 frag rocket isn't much to write home about.
the tornado w/assault cannon + heavy bolter on the other hand can kill bucketloads of stuff!+++


total 747pnts.

thanks for any tips dont be afraid to proper rip it apart and critisise, its what i want. it will help me build the best list possible

thankls to everyone who helps me
biggest things to clean-up;
a) need an emp's champ. stick to a cheap vow for now such as 'abhore the witch'.
b) lose all the 'sader seals & all grenades but the large crusader squad's... that'll save you some much needed pts to make your units into even numbers and perhaps even add another couple of bodies to that assault squad!

cheers!
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