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Old 11-08-2007   #2 (permalink)
Dan296
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Kharn the Betrayer-165

10 chosen w/ mark of khorne, melta-gun, 3 power weapons, rhino -300

5 terminators, mark of khorne, 2 powerfists -200

10 berserkers, rhino -245
10 berserkers, rhino -245
10 berserkers, rhino -245
10 berserkers, rhino -245


Land Raider -220

Predator, twin-linked lascannon turret, heavy bolter sponsons -135

Total: 2000pts


Basic strategy: armoured flank rush. with the land raider leading the way, spearhead up the corsair flank and unload behind the tanks, so the passengers cant be shot at.
some of the tanks wont make it that far with the missle launchers, but the passengers will survive and press on. any transports disabled will have their squads act as a second wave support.
the pred will move around a little bit

the chosen are in the land raider, the terminators are teleporting in.
Kharn is walking. little slower, but he will be there by the 3rd turn, plenty of time to tear em up. NOTE: because kharn is an independant character, you cant shoot at him if he is within 6'' of another unit OR TANK. i asked a red shirt on this one in a real game and she said, backed up by the manager, that tanks count.

Gent is totally outnumbered, though i am a little outgunned. in close combat however..... one squad of bezerkers can handle any single unit there. but they will be acting in cordon with each other.

the land raider and pred will pick off targets of opprotunity (aka, the termies, oblits, raptors.)

BLOOD FOR THE BLOOD GOD!!
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