Kharn the Betrayer-165 10 chosen w/ mark of khorne, melta-gun, 3 power weapons, rhino -300 5 terminators, mark of khorne, 2 powerfists -200 10 berserkers, rhino -245
10 berserkers, rhino -245
10 berserkers, rhino -245
10 berserkers, rhino -245 Land Raider -220 Predator, twin-linked lascannon turret, heavy bolter sponsons -135
Total: 2000pts
Basic strategy: armoured flank rush. with the land raider leading the way, spearhead up the corsair flank and unload behind the tanks, so the passengers cant be shot at.
some of the tanks wont make it that far with the missle launchers, but the passengers will survive and press on. any transports disabled will have their squads act as a second wave support.
the pred will move around a little bit
the chosen are in the land raider, the terminators are teleporting in.
Kharn is walking. little slower, but he will be there by the 3rd turn, plenty of time to tear em up. NOTE: because kharn is an independant character, you cant shoot at him if he is within 6'' of another unit OR TANK. i asked a red shirt on this one in a real game and she said, backed up by the manager, that tanks count.
Gent is totally outnumbered, though i am a little outgunned. in close combat however..... one squad of bezerkers can handle any single unit there. but they will be acting in cordon with each other.
the land raider and pred will pick off targets of opprotunity (aka, the termies, oblits, raptors.)
BLOOD FOR THE BLOOD GOD!! |