i haven't called the roolzboys but the mark/icon of tzeentch says it improves any existing invul save by 1. doesnt say it doesn't work for turboboosting as that gives the bikes an invul save same as thier armor.
and bike versus disk - disk you move 12 and assault 6 no matter what you cant change it. on a bike its 12/6 however you can turbo boost to get him closer or further way from something. plus with the bonus to toughness it increases his survivability. if you are counting on your sorcerer in hth for anything other than killing multiple wound models its kind of a waste. he's far more deadly out of hth with a psycic power. yes warp time help increase his chances however if you use warp time you cant use the power of the force weapon. it is the only thing a psycer cant do together. a force weapon specifically states (with the exception of ahriman) that its ability can only be used if the psycer has not used a power that turn, not phase, turn. so the higher mobility and toughness is more valuable to a sorcerer. and if you want hth killer from a sorcerer run 2, 1 on bike and 1 in termie armor and ds the termie one off the biker after he turbo boosts ifo a unit both of them light up the squad assaut with the biker and then come in next turn with the termie and clean up any left overs. |