| the age of insects
Join Date: Nov 2006 Location: Pelossus Alida
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| well undoubtedly some of the stuff i am about to say has already been brought up, but i'll say it anyways, in case i accidentally say something someone hasn't :P Quote:
Originally Posted by kenshin620 HQ-
195-Commander(better one):Artificer Armour, Thunder Hammer, 5 stormbolter, bionics, meltabomb, terminator honor, master weapon, iron halo wow, this is one expensive guy. in my opinion though, i really don't think the master crafting or bionics are necessary. termie honors is cool, but for the artificer armor and iron halo, i'd probably go with one or the other-and then, probably lean towards the iron halo, it would at least give you a chance against power weapons or things with low AP values. so in essence, i think master crafting and bionics don't really need to be there, and you might want to decide on which special save you want. that should save you 30 some points ! :]
186-Chaplain(better one):artificer armour, stormbolter, bionics, frag grenades, jump pack, master weapon, melta bomb, terminator honor not bad. but i don't know if storm bolter would be so good. ithink you mentioned somewhere that most of these are already modelled ? or maybe i read wrong. but i think a BP would suit the chaplain better, especially since these guys are made for CC. again, bionics i find a little too expensive to bother with, as with the master crafting. both are cool, but i wouldn't touch them until 2, or even 3 thousand point games...then again, that's just me :P
Troop-
151-Marine Squad 1(7):frag and krak grenades, missile launcher, plasma gun, terminator honor (sergant) krak grenades are supposedly not ever worth it. i wouldn't know, i've never bothered with them since they are rumored to be such crap. frags are good though ! :] initiative 10 at things in cover is always appreciated :] as for the termie honors, generally you would want to buy something for him, like for this squad you might consider taking the storm bolter from the chappie replaced with a BP, and use that storm bolter for the sergeant instead. i find that termie honors on a sergeant isn't worth it until you get something, like a special weapon :] but again, i think you should just go with frag grenades if your squad is going to assault. the above and below squads seem to be geared more towards shooting, so you could even consider just dropping all grenades.
147-Marine Squad 2(7):frag and krak grenades, missile launcher, flamer, terminator honor (sergant) if you can, would you consider making this squad more similar to the one below ? i know it's been mentioned about the whole flamer deal, but if you have repetition it really helps, ie if one squad gets in a real jam you have another one that can perform the same tasks, you know ? :]
163-Marine Squad 3(6):frag and krak granades,flamer(missile launcher), melta gun, terminator honor (sergant), power weapon (sergant), plasma pistol (sergant) ah, this is a nice squad. i have setups really similar to this. some people will give you crap about having mixed special weapons but i think it's better to be prepared for whatever comes your way, be it infantry [flamer] or tanks [melta]. the CC combo is nice too, but the plasma pistol is a bit pricey, so i would go with a bolt pistol instead....again, that's just me though, cause i really like to conserve points for more bodies :]
123-Scout Marines(5):frag and krak grenades, missile launcher, 4 sniper rifles, terminator honor (sergant) nice. personally, i would just go with straight sniper rifles and the missile launcher, no termie honors. that will save you a TON of points, if you drop every terminator honors on your sergeants that don't have extra special weapons, like the one in this squad. other than that, not bad ! oh, one point though, the range on all of these weapons i believe is 48", and it would likely perform best, longest, if it is kept far away from the action, thus, i wouldn't think that grenades would be worth it at all. just a thought though ! :]
Fast Attack-
185-Assault Marines(5):krak and melta bombs, 1 plasma pistol, terminator honor (sergant), power fist (sergant), storm bolter (sergant), combat shield (sergant), master weapon (sergant) okay, i think a bolt pistol would be excellent in this squad, especially since it is built for close combat. if you drop the storm bolter, the combat shield, and the master crafted wargear, that would probably save you enough points to add in 1, or even 2 more models ! i know it would mean you'd have to buy more stuff, but i think it would make it more effective :] other than that, good squad :] again, no krak grenades, just take the frags and the meltas. [the meltabombs will do what the krak grenades are supposed to do :P]
Ally-
185-Stormtroopers(10):krak grenades, melta gun, grenade launcher, power weapon (sergant), Brazier of Holy Fire (sergant), master weapon (sergant) cool squad..any excuse to use these models is fine by me :] haha. i'm not sure what the brazier does though, could anyone summarize it's abilities for me ? :]
103-Chimera:multilaser, heavy bolter, pintle storm bolter, smoke launchers, extra armour nice. i never take pintle mounts because they're so expensive, but all the extra firepower could make a big difference ! :]
Total-1438
Chapter Advantage-Cleanse and Purify
Chapter Disadvantage-Faithful unto Death
Let me know what you guys think  | cool ! all my comments are inside...but i don't know how much it helps :] i hope it helps at least a little bit though ! :]
-ant
__________________ Quote:
Originally Posted by Mart007 R4, I had to go back four pages to find this WIP!! I want to see conversions, more, and I demand you to pick up a paint brush! What have you been doing? having a life or something!!! Dammit you know you cant do that with this hobby now back to work!! | |