Beware of falling into the trap I see many stumble into. They field all these specialists; buffered up by doctrines, but they complete throw the balance off key. Balace is what wins the games. Yes, fluff wise, they sound cool, and are probably fun to play.
Two points I'd wach for.
-Points
-Diversity.
You have a lot of assault oriented troops. You'll be a lot like the tyranids, running in for the kill, but guard are weaker in close combat, and more importantly, they are slow and cumbersome. If you use assault troops, pick another doctrine to replace carapace or close order drill with somthing to complement your force, such as light infantry to close the gap between you and your opponent mutch quicker. Otherwise, mix it up. Use Heavy weapons platoons and plenty of tanks and other elites to deal with the other threats.
Balance is usually why I go pure vanilla guard; no doctrines.
And as for powerfists, might as well give them out to the units with below WS4, since they would be usually be hitting last and need the powerboost. Anything at or above WS4 should get a power weapon.
Last edited by That_Guy; 11-14-2007 at 09:25 PM.
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