Originally Posted by kenshin620 new list (mainly the same)
HQ-
161-Commander (master): Artificer Armour, power weapon, bolt pistol, bionics, meltabomb, terminator honor, iron halo Loose the artificer armor. You'll likely (or you should) be putting him in a squad of marines, which means he can't use that 2+ save because of the mixed armor rule. Also, bionics is way over priced.
167-Chaplain (master): artificer armor, bolt pistol, bionics, frag grenades, jump pack, melta bomb, terminator honor Same as the Master
Troop-
139-Marine Squad 1(7):frag grenades, missile launcher, plasma gun, terminator honor (sergeant), CC weapon (sergeant), bolt pistol (sergeant) good actually. Very good. Perhaps loose the frags, as these guys are geared for shooting.
135-Marine Squad 2(7):frag grenades, missile launcher, flamer, terminator honor (sergeant), CC weapon (sergeant), bolt pistol (sergeant) Again... If you keep both, you can't use one or the either. Count the flamer as a modified plasma gun, or something. Having a flamer + missile or melta + missile is wasteful in pts, and will severely hamper you.
151-Marine Squad 3(6):frag grenades, flamer(missile launcher), melta gun, terminator honor (sergeant), power weapon (sergeant), plasma pistol (sergeant) Same as above.
113-Scout Marines(5):frag grenades, missile launcher, 4 sniper rifles, terminator honor (sergeant) Take the frags off. Snipers do NOT need frags. And take the honors off the sarge. Why give it to him if he has nothing useful he can buy to help the squad? He doesn't need + 1 attack, so just take it off.
Fast Attack-
160-Assault Marines(5): melta bombs, 1 plasma pistol, terminator honor (sergeant), power fist (sergeant), bolt pistol (sergeant), combat shield (sergeant), Take off the combat shield and you're golden.You can have the shield modeled on and not have to have a 'combat shield' bit of wargear.
Ally-
170-Stormtroopers(10):krak grenades, melta gun, grenade launcher, power weapon (sergeant), stormbolter (sergeant) Kraks grenades really aren't strong enough to make much of a difference for this squad. And why, if you have short range 'nade launcher AND melta, does the sergeant have a long ranged, two-handed storm bolter? Give him a bolt pistol to help the power weapon out.
103-Chimera:multilaser, heavy bolter, pintle storm bolter, smoke launchers, extra armor This one still could be better, but it's ok really.
Total-1299
Chapter Advantage-Cleanse and Purify
Chapter Disadvantage-Faithful unto Death |