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Old 11-17-2007   #1 (permalink)
nova9
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Default Another 1500 list to critique

OK, I have not played in about 8 years (military time) and am wanting to start an army up. I have the codex, and am making a list before buying an army. I would love to get feedback and a few clarifications on if I'm orginizing my units incorrectly before I purchase an army. Oh, this is a 1500 point list, as the threads make that appear to be the norm.

Doctrines: Vets
Sharpshooters
Iron discipline
Special weapons squads
conscripts

HQ1: Colonel/Commissar gaunt.

HQ2: Senior officer+pwr weap+Bolt pistol+iron discipline.
Troops have CC weap and pistol

2x Fire support squad: 3 autocannons +sharpshooter

1x anti-tank: 3 lascannons + sharpshooter

2x special weapons squads: pistol+c.c weap + demo charge

Troop 1: Senior officer + Pwr weapon + bolt pistol + iron discipline
(there is verbage in the infantry platoon section that has me confused, am I allowed a senior officer here or does it have to be junior??

squad 1: vet sarge and flamer

squad 2: Vet sarge and flamer

squad 3: vet sarge

squad 4: plain baby, just plain
+Chimera (multilaser, Heavy bolter+smoke launchers+netting)


Troop 2: 3 squads of conscripts
Here is my 2nd and 3rd question, am I correct in that I do not need a little HQish command squad to head the conscripts?? And also, am I correct in believing that the super-cool colonel gaunt can lead this rabble??


Heavy 1: Lemun Russ Executioner +3 heavy bolters + netting + searchlight
Ok, I lOVE the rules for this tank as I understand them, and plasma is very cool, but can someone tell me if imperial armor rules are allowed in tournament play?? If not I could always make it a demolisher or something.

Elite 1: 5 vets (lasguns), 1 sarge (storm bolter), 1 autocannon.
Is just a little deterant idea, hopefully can just place them somewhere the opponent wouldn't think infiltrators would pop up, maybe scare a vehicle that thinks an autocannon could bite them in the rear/side.... or just draw fire from others.

Elite 2: 9 vets, shotguns plus frag grenades
1 sarge, Honorifica, power fist/Bolt pistol
After reading of the "hidden power fist" on other list critiques, I just couldn't avoid using it. Would most people consider the shotguns a better choice for assaulting then pistol/CC?? Also, I took the frag grenades thinking they'd be useful for guys along for the ride with the power fist monster, giving them some use in both assualting heavy weap teams dug in and vehicles/artillary (as they can infiltrate, maybe they could scratch rear armor?? If I am wrong or others have tried this please let me know its a bad idea.

Alrighty, thats it. I've been extremely impressed with the detailed advice on the other lists, is good to see that those in the know really dig through the lists.... the advice I got from those helped shape mine alredy without buying a single model or playing a single round (like hidden pwr fist, sharpshooting heavy weaps ect.). I tried to get enough boots on the ground, while still getting some armor and versatility. Would love to have any glaring army weakness's pointed out before I plunk down the dollars. Thanks for your time!!

Last edited by nova9; 11-17-2007 at 01:12 PM.
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