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Old 11-18-2007   #6 (permalink)
Steellegioncpt
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Quote:
Originally Posted by nova9 View Post
Couple quick follow ups.

1. Whats this about medics?? I can't find medics mentioned anywhere in my codex, can someone tell me what page to look at cause I don't see em.
Medics allow you to ignore the first failed armour save once per turn
2. Ok, Meq means marine equivalent right?? So to negate their armor save I'd need 3 or less for AP... so wouldn't a heavy bolter still give you less of a chance to kill MEQ then a multilaser?
yes
3. Armored fist squads, they don't go in an infantry platoon? So are they an entire troop selection on their own, even though they are a squad and not a platoon?
Yes they are an entire different choice. However for every one AFS you need a platoon
4. Although not addressed here, I've always wondered how Chimera's lasgun ports work. Since they are 3 to a side and you still have to have a vehicle fire at the same unit, wouldn't that make only 3 of them usable in any given turn max?
In order for them to work you need troops inside. SO if its empty they cant fire. (sorta dont understand the rest of the question)
5. After looking I should use the HQ platoon for some more weapons, and the mortar sounds nice for the pinning. Is it only weapons that say ordanance that use the big blast marker though??
Yes only weapons like the battle cannon that say ordanance use that big template.

For starters: I take it that this is your first list I see things like sharpshooters Senior officers in your infantry platoon and such.

Here is a few tips (now these are tips not offical rules and what not)

All your guard infantry squads should have Las/Plas combo be that your heavy weapon is the lascannon and your special is a plasma gun Nothing else should be in the squad

If you must take a Senior officer or HSO use the Honorifica and give it to a Junior Officer you save 5 points from the original cost of a HSO.

Dont take doutrines such as sharpshooters, camoline cloaks etc. You want your infantry to be at base cost as much as possible MORE MEN = Guard Army

Finally if your taking hardened Vet. Squads the best thing to do with these guys is take them 5 men with 3 meltas Deep strike them (being a suicide squad) THIS is the best tactic that I ever used

btw having 3 plasma guns and a medic in a platoon HQ squad and deep striking them is a good thing too (even having 4 is awesome)

I've been playing guard for 6 years heed my words

cheers
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Last edited by Steellegioncpt; 11-18-2007 at 02:54 PM.
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