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Originally Posted by nova9 Couple quick follow ups.
1. Whats this about medics?? I can't find medics mentioned anywhere in my codex, can someone tell me what page to look at cause I don't see em. +++ the medic option is only availiable to command squads. under the entry about upgrading guardsmen to veteran status, note the following; "one veteran may be upgraded further to a medic for +x pts."+++
2. Ok, Meq means marine equivalent right?? So to negate their armor save I'd need 3 or less for AP... so wouldn't a heavy bolter still give you less of a chance to kill MEQ then a multilaser? +++ you want plasmas and rocket launchers for anti-MEQ.
the heavy bolter is all round better because of it's ap4. not everything in the game wears power armour... pack as many ap4 guns as you can, thus the only troops getting saves will be MEQ's making target choice dead simple! (ie: if it's going to get a save - shoot it with plasma!)+++
3. Armored fist squads, they don't go in an infantry platoon? So are they an entire troop selection on their own, even though they are a squad and not a platoon? +++ armoured fist squads are a seperate Troops choice and thus use up a slot on the FOC.
you must however keep a 1:1 ration between infantry platoons and armoured fist squads! (ie: if you have 2 infantry platoons, you can have 0-2 armoured fist squads.)+++
4. Although not addressed here, I've always wondered how Chimera's lasgun ports work. Since they are 3 to a side and you still have to have a vehicle fire at the same unit, wouldn't that make only 3 of them usable in any given turn max? +++ the lasguns may shoot at a different target as they are fired by the guardsmen and not the tank crew.+++
5. After looking I should use the HQ platoon for some more weapons, and the mortar sounds nice for the pinning. Is it only weapons that say ordanance that use the big blast marker though?? |
+++ not totally... there's a few guns out there which use the large blast template which are not actually counted as ordinace. (the tyranid barbed strangler for example)
when looking at the weapon profile, note the difference between 'ordinance' and 'large blast'.+++
Here is a few tips (now these are tips not offical rules and what not)
All your guard infantry squads should have Las/Plas combo be that your heavy weapon is the lascannon and your special is a plasma gun Nothing else should be in the squad
+++ see, i personally hate putting lascannons into infantry squads... why? well, guardsmen are all about specialising to 1 role. your infantry squads excell at killing enemy infantry. give them guns to better compliment that role! thus, heavy bolters or autocannons work well.
plus, if you do shoot at that tank with your one-shot weapon and miss, then you've just wasted 9 good men for absolutely nothing!+++
If you must take a Senior officer or HSO use the Honorifica and give it to a Junior Officer you save 5 points from the original cost of a HSO.
+++ however, in this case, that honorifica is being used elsewhere!
but yes, never ever use a senior officer as he's total garbage...+++
Dont take doutrines such as sharpshooters, camoline cloaks etc. You want your infantry to be at base cost as much as possible MORE MEN = Guard Army
+++ sharpshooters applied only to support squads is a good deal... they pack the weapons you want the skill to compliment and they pack them in numbers!
but yes, never give sharpshooters to anyone else as it's typically wasted pts... (the more men = better wins out here!)+++
Finally if your taking hardened Vet. Squads the best thing to do with these guys is take them 5 men with 3 meltas Deep strike them (being a suicide squad) THIS is the best tactic that I ever used
+++ hardened vets require some skill to use well. while it's all well and good to use them as throw-away tank-killers, you could just use a 5 man storm trooper unit who will do the same thing cheaper...
vets will overcome anything and they are also the one unit you can have multi-task and still be effective! (i typically take 8 vets w/power fist, 1 flamer & 2 meltas + a combination of shotguns and ccw's. they've never failed to be a real throne in my opponents' sides!)+++
btw having 3 plasma guns and a medic in a platoon HQ squad and deep striking them is a good thing too (even having 4 is awesome)
I've been playing guard for 6 years heed my words
+++ i've only guard for 3 years now, but i play a pure infantry drop troop army and thus i am totally mental!+++
cheers!