Necrons: Redux That's "redo" for the non-Frenchy-type people. I'm not either, but I occassionally break out the accent, or language when I am either being silly or trying to sound sophisticated.
Anyway,
Necrons need to be re-thought out. The 25% Phase Out Rule is, like my accent, silly, and the "We'll Be Back" rule is too complicated.
So, here are my ideas for the next Necron Codex. Special Rules: Necron: Necrons are living-metal creations of sadistic Star-Gods called the C'tan. They were once beings, albeit damaged and short-live due to their gene-altering sun's rays. Now they are emotionless, and "live" only to serve their dark masters. Models with the "Necron" special rule have the following abilities:
-"Feel No Pain"
-Instead of taking morale checks, a squad with this ability must roll equal to or under the number of models left in the squad (a 2 always passes) on 2D6. If this test is passed, then the squad fights normally. If not, the squad is pinned for the rest of the turn. Gauss Weapons: Infer the "Rending" and "Gets Hot!" spacial rules.
All I attempted for stats was a warrior:
Necron Warrior
Pts. WS BS S T W I A Ld Sv
12 3 4 3 4 1 2 1 10 4+
Weapons: Gauss Flayer
Special Rules: Necron
I think they should be more of a slow, shooty force, but still tough as nails in a fight. I also think they should be more numerous, like the classic throng of evil skeletons. I know they're all supoosed to be little Arnold Schwarzeneggers that can take almost infinite damage and still kick ass, but that was against humans. I think a Space Marine could decimate the Terminator in about two seconds. So, they have less WS, S, and armour save.
Sound like a good start?
__________________ Lord of Fluff and Blood Angels Herald of Nurgle "I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'." -Inquisitor Mathias Rosenadel
Last edited by Inquisitor Rosenadel; 11-16-2006 at 02:56 PM.
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