View Single Post
Old 11-22-2007   #5 (permalink)
Lord Commander Erus
First Chaplain
 
Lord Commander Erus's Avatar
Battle Brother
 
Join Date: Oct 2006
Location: Louisville, KY
Posts: 6,351
Rep Power: 6 Lord Commander Erus has a spectacular aura aboutLord Commander Erus has a spectacular aura about
Thanks: 170
Thanked 331 Times in 218 Posts
Blog Entries: 3
Default

Quote:
Originally Posted by nova9 View Post
Yes, there were a couple big questions I wasn't sure about.

1. With the ability to upgrade a sarge to an apothecary, I wasn't sure if I could then still buy terminator honors for him to gain access to the armory. (this is also why I kept the units large, so I had to buy less apothecary's ).

2. If I needed more body's for the devastators.

The power fists on all my guys weren't complimented by a pistol because the fluff in my chapter has them disliking close combat (but the fist I go just in case a vehicle or unit reaches them). This also fits in with the "honour the emperor" trait, where the veterans and HQ could gain a 6+ invul save against shooting only. I envisioned them deploying 18 inches (or 12 if theres cover about that) from a heavy weapons squad or ordanace vehicle ect (something squishy and stationary) and just raining down fire on them. With a 6+ invul save in the open to give them something against plasma and such, and an apothecary to negate a wound in 3 of my 5 squads, I figured they could really take a beating while just firing away.
The only flaw there is that 6+ is ONLY against shooting. You get up against a good assaulty/mixed tactics army, and you're going to be veeeery hard pressed to stay alive. Hence why I suggested 'Cleanse' or 'Honor' traits. With honor, you can take devs as elites I think. With cleanse, you can take 2x of: plasma, flamers, or meltas (in your case i'd take the plasma).

Combine that with drop pod or marching a unit up, and you have something rather nasty! The Apothecary-Sergeants keep your units alive, and though everything is only 24", anything approaching the unit is going to get a hail of fire quite difficult to survive even for SM. And with the high str/low ap of the plasma, even terminators or light armored vehicles will learn to be wary.

Plus, imagine all those units churning out 2x times the shots within 12 inches due to 'rapid fire'.... It's just deadly, really it is. Very little can survive that besides MEQ armies, and even then they're going to take a nasty beating!!!

I really would drop a marine squad or so, flesh out the devs fully, and if you take the 'Cleanse' option, pop apothecaries into all the squads, boost them to 10, and take 4x plasma cannon devs!!!
Lord Commander Erus is offline   Reply With Quote