Thread: Dreads?
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Old 11-22-2007   #6 (permalink)
experiment 626
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Quote:
Originally Posted by Templar Mikeel View Post
Because they only move 6" per turn, it's a necessity to stick Dreads in a pod.
unless you go for the assault cannon + rocket launcher combo! you want that puppy starting on-table and slaging the enemy right from turn 1.

one way to protect shooty dreads is to always keep them in cover and thus gain your 'obscured' roll and hopefully enusre you only take glancing hits. add-on venerable and your dread is suddenly very difficult to shift without a huge concentration of effort!

cheers!
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