Quote:
Originally Posted by Nanolathe The mixed armour rule is heavily in Garro's favour. it's always worst save first, with ties STILL going to the worst. He's the last to drop in ANY encounter |
well, just be aware that the first 6 wounds of each 'set' will go against the honour guard as normal... however, if your opponent causes say, 7 wounds, now you *must* take a seperate save for garro!
once your squad has lost a couple of bodies, it does make him pretty targetable, especially with say rapid fire or perhaps a heavy bolter-laden tank/squad!
the worst case senario; against some special units like sisters who have their acts of faith, garro can be picked out by things like bolters/flamers under the influance 'devine guidance'.
while most opponent's won't ever clue in as too the mixed armour rules and make them work in their favour, there are still a few clever, clever players out there who might catch you on that!
cheers!