Thread: Big Guns
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Old 10-30-2006   #12 (permalink)
MarkedByChaos
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I am going to have to say the hammer head. in a blind battle I have to, its all about the points. I know that the Broadsides are hella cappable of effecting disorder across the field but they can't carry seekers to support my other units' needs, they are mobile but the hammer head is more so. the hammer head is a little bit more vulnerable but it isn't going to get taken out by a base unit of IG or even SMs (or heaven forbid, Grots) because they rolled well and I failed my saves, the hammerhead still requires something designed for it rather than anything on the field having a chance.
(and if my Hammer head is withing Meltagun range I deserve to loose it)

but the main reason is I don't have to sink a ton of my valuble points into making the Hammerhead nasty effective. I like the idea of all the Broadsides but I like the idea of more firewarriors even more. the unmodified firewarrior is perhaps the most cost effective 10 points in the game and limiting my ability to bring as many as posible just doesn't seem right.

I will field 3 Hammerheads for 480 points (cause I always buy them multi-tracker) gladly and that is generally cheeper than 2 twinked out units of Broadsides, let alone a third unit.

In third ed I would have taken the Broadsides without even thinking about this, but 4th ed makes it too easy to target them.
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