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Old 11-29-2007   #8 (permalink)
experiment 626
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Quote:
Originally Posted by Lord Commander Erus View Post
Overall, i'm rather saddened. IT brings a lot to bear to the table for Chaos players in general. But to someone who plays a Legion specific force.. It's a big slap in the face, a kick in the balls, then being spat on as you roll around clutching your jewels in pain.
not really, here's my take on why the new codex outshines the old legion rules;

- world eaters: are more than simply 'berserkers'. true they could still use termies & possessed, but both were very expensive options on top of already expensive troops.
now you get access to raptors, chaos marines & havocs. as long as you stick to flamer & melta weapons, you'll still have a very "true" world eaters force!

- deathguard: 99% of the art shows plague marines wielding heavy bolters. but you couldn't take them before??!

- emp's children: were insanely over-powered nutters. (and you know full well they were even worse than IW's!!!) they've been brought back to something a little more sane now...
and again, not all emperor's children space marines have fallen into slaanesh's embraces to the same degree. so why does every marine have to able to wield sonic weaponry???

- thousand sons: are playable!!! while i agree that gav might have gone a bit too far, the thing to keep in mind when facing thousand sons is to always keep them at arm's length. those ap3 bolters only really show their stuff when they rapid fire...

- word bearers: take a 'mark of tzeentch' + power toy and count is as your 'acursed crozius'...
lesser deamons = even more daemon bombing goodness! word bearers are even nastier now as the daemons got cheaper and they no longer use-up a force org slot!

- night lords: are playable. before they had what? extra raptors which were nothing more than over-priced assault marines... now they can be competitive again.

- alpha legion: proved under the old 'dex just how broken an all infiltrating army could be... if you want lots of infiltrating, then just stick to chosen for your elites choices.

- iron warriors: can now use 'zerkers like they originally could!!! i'm not sure how many people recall that original organisation, but the iron warriors do have whole companies of berserkers for use as the 'forlorn hope'.

keep in mind too that the old codex was so horribly writen that you faced crap like the 40+ 'feel no pain' 'zerker armies, or the 1st turn summoning of bloodletters 12" from your troops.
i can safely say that this codex is much, much better and that the old one deserves to be put to rest.

cheers!
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