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Old 11-29-2007   #11 (permalink)
experiment 626
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Quote:
Originally Posted by Ion Raptor View Post
1 Chaos sorcerer with gift of chaos and warptime

+++ gift isn't a great choice against high toughness troops. stick to warptime and add a mark of tzeentch to allow you to take bolt of change.
run this guy on his own, but keep him slightly behind your front squad so he can't be picked out!+++


6 Terminators (one of these champion), one with heavy flamer

+++ mark them with an icon of tzeentch; 4+ invulnerable on top of a 2+ save can be pretty hard to cut through!
add in a couple pairs of lightning claws for those re-rolls!+++


7 Raptors (one of these champion with power sword), two with meltaguns

+++ lose 'em for now... those pts can better spent to help bulk-out the rest of your force.
besides, if you're going to deep strike raptors, then give them plasma guns... S7 will cut through most side/rear armour like butter. a meltagun is over-kill and it could very easily result in you catching a few raptors in the blast of an exploding vehicle too!+++


9 man thousand sons squad with winds of chaos
9 man thousand sons squad with winds of chaos
9 man thousand sons squad with winds of chaos + Rhino

+++ as others have pointed out, doombolt is a much better compliment for these squads and it lets you keep your distance whereas wind forces you to get close!+++

they came in at about 1500 points, using Thousand Sons how would you go about beating this? Now granted my Raptors deep struck on top of one of his Rhinos and splattered themselves, but I got creamed after that. I think I should have done a little better.
your tactics are likely a big part of the issue;
- are you trying to pick on multiple squads at once? if so don't! concentrate fire and wipe out whole squads where you can. at the very least, make sure you knock a squad below scoring unit status before changing targets.

- are you shooting at transports that are already 'stunned' or 'immobilised'? again, once you've nutralised a tank/transport for the turn, stop shooting at it! start picking on the next most threatening target...

- are you forgetting that plague marines are I3?! that's a big one! you have initiative on those T5 gribblies... hit them with lightning claws and they'll go splat before they can hit you back!

hope this helps,
cheers!
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