11-30-2007
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#4 (permalink)
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| First Chaplain
Join Date: Oct 2006 Location: Louisville, KY
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| Here we go then... Comments in red. Quote:
Originally Posted by The Sword 88 Royal Knights
Cleanse and Purify
Die Standing
HQ
Master
*Lightning Claws
*Iron halo
*Terminator Honors
*Frag Grenades
Subtotal 146 Not bad.. Cheap, yet effective. IT's actually my favorite set up, though in your low pts. value, drop the terminator honors. It only grants + attack, and 15 pts. could be used to but more bodies!!!
Command Squad
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*Furious Charge
*Bolt Pistol
*Frag Grenades
Subtotal 192 Not bad... I'd drop the fist for a power weapon, and the melta for a flamer, but that's just personal preference as I prefer my command squads to be CC geared, and that is a very effective setup. Though the 'fist could stay..
Rhino 50
*extra armor
*smokes
*Stormbolter
subtotal 68 If by stormbolter you mean the pintle mount, drop it. Too low a pts. game for this to be useful on a rhino.
Master of Sanctity 100
*Bike
*meltabobs
*Terminator honors
*frag grenades
Subtotal 151 I'm not a fan of bikes myself... But the set up is good, except for the terminator honors. See my comments on the Commander/Master to see what I recommend there.
HQ Total 542
Troops
Tactical Squad #1
5
*Plasma
*Plasma
Subtotal 100 Do you mean two plasma guns? Good stuff. I like the set up, though I'd try to add one more body in there for meatshield.
Tactical Squad #2
5
*Heavy Bolter
Subtotal 80 Not bad, but more bodies would help I think.
Tactical Squad #3
5
*Heavy Bolter
Subtotal 80 Same as above..
Tactical Squad #4
5
*Lascannon
Subtotal 90 Not bad...I prefer missile launchers for the versatility. Once a lascannon has killed off enemy armor, it's fairly useless. But a missile launcher can still fire frags for anti-hoard, etc..
Tactical Squad #5
5
*Lascannon
Subtotal 90 Same as above.
Tactical Squad #6
5
*Lascannon
Subtotal 90 Same as above.
Troop Total 535
Elites
Veteran Squad 1
8
*Sarge Terminator Honors
*Sarge Power Fist
*Melta gun
*Furious Charge or Infiltrate
*Frag Grenades
Subtotal 192 These, I like... Give them infilitrate and slam them into the ass end of enemy armor.
Rhino
*extra armor
*smokes
*Stormbolter
subtotal 68 Same as your other rhino..
Elite Total 275
Fast Attack
Bikers
3
*meltabombs
*meltagun
*meltagun
*sarge terminator honors
*sarge power weapon
*sarge bolt pistol
Subtotal 148 I'd loose the meltabombs. Not really worth it.. Give the sarge the power fist, and you'll do even better against armor...
Fast Attack Total 148
Grand Total 1495
Alright my plan here is to load up the Rhinos with the Master and squad and the Vets and charge across the board to chop stuff while my bikers should either turbo boost or charge the first turn, they are there to tank hunt and to deal with infantry. The twin plasma squad is going to try and grab a decent position with cover and kill stuff while the heavy weapons sqauds will sit in back and shoot.
I face mostly marines, one DE, adn one GK guy usually but I want this list to be able to face all comers. I am open to any helpful advice. Thanks | The MAster + Command Squad + Vets = how many bodies? If it's over 10, they won't fit in the rhino.
__________________ "Truth is infinite. It is defined by our perception of the facts; therefore we can never know absolute truth, we can only guess at it. A man who knows he has done no wrong needs no redemption, regardless of the views of others. The truth is what he believes it to be. A man who knows he has done wrong can only be redeemed when he chooses to forgive himself."
-Lord Inquisitor Balkoth
Black Saints Adeptus Astartes Chapter |
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