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Old 11-30-2007   #18 (permalink)
experiment 626
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Quote:
Originally Posted by GriplionGremlin View Post
i however fail to see your point about alpha legion when i turn around and look at a generic vanilla marine force which can drop pod its whole entire flippin army (to include ac/hvy flammer armed dreads!!!) into my backfield or anywher else on the table from turn 2 on and wont die by scattering into my forces. that for generic force without needing any special rules or losses to a basic force to gain those benifits is much more powerfull than infiltrating.
the space marine fix is coming and like the dark angels & blood angels 'dexes, the 'codex' chapters will also pay more pts for those drop pods in their new 'dex.
also, the librarian powers will be dumbed waaaaaaay down so hopefully no more drop poding librarians going BOO! in the middle of your army!

chaos marines can still take the dreadclaw pods - the only downside being that they are forgeworld rules... still, if a smurf player using one their 'abomination' lists won't let you use your own pods, then they are simply very poor sports and not worth your time imho!

Quote:
Originally Posted by GriplionGremlin View Post
and if you can please explain your take on why chaos lords/sorcerers cannot have a ret when you have a sm force with either a power armor or terminator command squad???? and if sm can do it and the new csm dex represents why do the new csm not have every option for units and weapon choices that loyalists do? if a newly turned sm force takes its dread with it they in effect strip off the ac to give it some thing else???? WTF!!
sorry but that really bugs me.
the only thing the loss of the actual 'retinue' does is make escalation missions a bit harder on your IC's if you want them being transported or deep strike with another squad...
again, the newer rules don't require your commander to join his honour guard/retinue. (note too that the command squad now also counts as a seperate unit entirely so dark/blood angel players need to make those seperate rolls just like you do!

as for the no ass-can/land speeder/other loyalist tech... well, tough! chaos can't have absolutely everything can they?! (they'd be too good in that case.)
loyalist marines get their, (abeit broken), ass-cans & speeders. chaos instead get access to cult troops, summoned greater & lesser daemons, possessed marines and cool upgrades like daemon toys & possessed vehicles.

cheers!
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