Well tactics wise its a case of securing suitable firing lines for the Havocs so that they can ensure I dominate at least 1 quarter. The Chaos Space Marine squads will move forwards but stay within the Havoc's firing ranges if possible and hunker behind cover in order to avoid the majority of the Eldar's firepower until they get within rapid fire range.
The Raptors are my vehicle/character killers and with such an abundance of cover will be bouncing from place to place hoping to catch an unwary/badly positioned unit. Hopefully with a bit of skill and luck they can bag themselves the Prism but I wont hold out too much hope.
The Terminators, Lord, and Lesser Daemons are my rapid reaction units, of sorts, and will be summoned where ever a quarter looks like:
A) it might fall into the hands of the enemy OR
B) there is only a light enemy presence in a quarter.
Obviously I wont be risking deep striking them without the presence of an Icon nearby. On the last turn or 2 I'll load up the chaos squads with transports if a I think I can snatch a quarter away from those dastardly pointy ears.
Anti-Heavy Infantry: Terminators (CC), Raptors, Havocs, Chaos Lord
Anti-Light Infantry: Havocs, Chaos Space Marines, Lesser Daemons, Terminators (shooting)
Anti-Tank: Raptors, Havocs, Chaos Space Marine/Terminators (if things get desperate or im really lucky)
Anti-Character: Terminators, Lesser Daemons, Raptors
Anti-Infantry Fire Support: Chaos Lord, Terminators, Lesser Daemons |