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Originally Posted by Perturabo A Chaplain in Terminator Armour attached to a Terminator CC squad is a deadly combo!You mentioned taking the LRC and then dropping it, Id still have one (if you can afford it), don't worry about the "one trick pony" thing if its a trick that works for you go for it and a LRC is one hell of a fire base for support purposes and can get those CC Terminators to where they want to be very quickly and still let them assault (Emperor be praised for the assault ramp).
Even if you dont use it every battle you should always have enough flexiblilty to keep youre opponent guessing what youre going to take-trust me I play a Marine player who takes the same thing every time and there is no challenge (or joy) in beating him! |
Okay, thats nice news, its just I don't like the idea of fighting Tau or IG with all these S9+ weapons (I'd be losing 660 points, thats umm... 26.4% of my army, yikes!).
And yes, in the end I'll probably get 3 chaplains, 3 commanders, and a librian for my HQ choice alone! (To many choices! Argh... brain overload, lol).
Anyways, I was looking over my army, and I relised that I have less points than I thought! Okay, so 300+ points is a lot. But when you're using 15 point models, plus upgrades (all those special weapons look sooo cool). And you have to think about how to get them to the enemy... it gets expenive.
And another thing. Though I don't have one... yet... in your guys opion would a Jump Chaplain work better than a Termie one? A termie Squad alone is something that would REALLY scare your oppent, and the assault squad is pretty weak (yes, I agree paying 22 points for a model that only has jump packs and frag grenades when nid pay 10 points for beasts that can be just as effective in assault is a rip off), would it be better to get a Jump Chaplain?