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Old 12-16-2007   #10 (permalink)
JoeGuardsman
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The new tweak has only really made fire prisms better and made the troops inside of the transports better. I'm not sure how the Str. 5 Whirlwind and Typhoon helped you but we are looking for good ways for the Guard to get the job done. Multilaser sentinels are definitely a viable option I'm only worried about how vulnerable they are to everything in the Eldar army. One of the biggest strengths of the Mech Eldar is that they can just sit back and destroy anything that poses a threat and then run out and disembark.

So here is my list 1,500 point to deal with them.

Officer w/ Plasmagun and Iron Discipline

Officer w/ Plasmagun and Iron Discipline

Infantry w/ Plasmagun and Missle Launcher x5

Officer w/ Plasmagun and Iron Discipline

Infantry w/ Lascannon and Flamer x2

Infantry w/ Autocannon and Grenade Launcher x1

Infantry w/ Autocannon and Flamer x1

Leman Russ w/ 3 Heavy bolters and Extra Armor x3

I hate the list because it forces me to be horribly redundant kills my mobility and doesn't let me take anything that I like. The redundancy is going to be the strongest part of the army though because at range the Mech Eldar can't hurt me like I can hurt him and it will force him to disembark his troops earlier. I just have to make sure that I don't get in my own way by being too bulky to get my troops into firing range.
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Last edited by JoeGuardsman; 12-16-2007 at 07:47 AM. Reason: Forgot to put in the point cost
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