Quote:
Originally Posted by SteveBerenyi It has been quite some time since i looked at a skaven book.... So bear with me. fangleader why the three weapons? i understand that aditional attack, but if it were me i'd just go with the biting blade. |
- well, i'm hoping that i'm still correct in thinking that i'll get the +1A for the additional hand weapon along with the biting blade. (ie: 3 attacks w/biting blade + 1 'regular' attack w/extra weapon)
i simply put down the hand weapon because it's his base equipment - the biting blade replaces it actually! i took the biting blade simply because it's a cheap way of getting a magic toy on my hero and thus allows him to hurt etheral enemies.
Quote:
Originally Posted by SteveBerenyi is there a limit on slave units now? if not i'd drop a unit of clanrats and take more slaves.
Gutter Runners and Poison Wind Globidiers are alway fun in game.
YAAY FOR JEZZTAILS!!!
not bad, but just a few changes if it were me. though you must consider i am A Night Gobo player and the fun of them is incomparabe to any other army in WFB. even if they hardly ever win.
Steve. |
basically everything in the army is limited to a 1:1 ration to the number of clanrat regiments. ('mainstay' rule.)
i'm going with the 1 huge unit for some laughs to start with! it's pretty much the 'unkillable hoard' as you'd have to put all your effort into the slaves along and ignore everything else altogether.
also, imagine what 'deathfrenzy' will do to the 'mighty' slaves?! +2A/slave making for 3 attacks each?!! yes please!
cheers!