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Old 12-01-2006   #3 (permalink)
MarksmanCypher
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Quote:
Originally Posted by NileChild View Post
I'm working on an eldar army so that i have my Tau one and another so me and my friend can play. Seeing as he has not models, i made this list and am working on aquiring the funds to create it. Since i'm new to this game entirely feedback would be well welcomed ad appreciated. Thanks.
Hidely ho, neighbourino! I'll do my best to help.


Quote:
Originally Posted by NileChild View Post
HQ- 170 pts.
1. Farseer, witchblade, Ghosthelm, Min War, Fortune- 105
Warlock, Shuriken Pistol, witchblade Enhance- 40
Warlock, Shuriken Pistol, witchblade- 25
Alas, Warlocks are taken in groups of 3-10. 2 just isn't enough. Although, I might suggest a few more things here.

1. Taking Spirit Stones and Runes of Witnessing on your Farseer. This gives him a better chance to get his Psychic Powers off, and lets him use two a turn (can anyone say "dead battlesuits"?) Even better is if an Ethereal is in a unit, target him, and watch the Tau run away like scaredy little girls!

2. On your second warlock, take Embolden. The re-roll of failed Leadership tests is priceless and has saved me games on many occassions. You might not think it is very worthwhile, but when someone makes a unit fail a leadership test to run off the board, and you re-roll it... then proceed to destroy their Land Raider...

3. Like I said, take a third warlock (you have to). On a side note, you might like to see that Warlocks and Farseers are NOT the same unit i.e. Warlocks aren't a retinue - you might like to try using them seperately if you need to.

Quote:
Originally Posted by NileChild View Post
Troops- 327 pts.
1.(192 pts.)Dire Avengers x4, Avenger Shruken catapult- 48
Exarch, Two Shuriken Catapults, Blade Storm- 44
Wave Serpent, Twin linked Shurken Catapults, Twin linked Shuriken cannons- 192
Good, get into a nice position and unleash hell. I will, however, suggest Spirit Stones on the Wave Serpent, and perhaps Vectored Engines. All I'm really worried about is the size of the unit - they might benefit better if they had a few more Avengers (you do get 10 in the box, remember!)


Quote:
Originally Posted by NileChild View Post
2.(135 pts.)Guardians x10, Shurken catapults- 80
Warlock, Shuriken pistol, Witchblade, Embolden- 30
Guardian Heavy Weapons Platform(Starcannon)- 25
If you're making a list to play against Tau, take the Eldar Missile Launcher. With one of it's profiles having strength 4, ap 4 and a pinning weapon, the Tau will be holding their position and not shooting - and, if they pass their pinning test, they'll probably have to take a Morale check!

Quote:
Originally Posted by NileChild View Post
Heavy Support-(55 pts.)
1.(55 pts)War Walker x1, Missle Launcher, Shuriken Cannon- 55
Eldar Missile Launchers make me smile


Quote:
Originally Posted by NileChild View Post
As far as casual play, how does this go for a starting Eldar Army?
It's not bad. There are a few things in their I would change, and one major thing - you need to have another Warlock in the unit for your HQ.

Welcome to the wonderful world of Eldar - you're gonna like it here!
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