Rule reads as such: (paraphrased)
In shooting phase, any non-jump infantry not pinned or falling back, must take a morale check if it suffers ANY casualties from enemy shooting. All other units (bikes and jump packs) check morale as normal. If an infantry unit passes, it must move towards the nearest visible enemy unit. This move is identical to a Consolidate move achieved through a Massacre result and follows all the rules in the 40k rulebook. Should the unit fail this Morale check, it falls back as normal. Last Man Standing and Tank Shock do not apply to this rule.
A Massacre consolidation iirc may be one of two movements. Either you take the full 3" (not "up to 3 inches", a full 3") or you take a chance and roll 1d6".
Another thing I should point out. Due to ATSKNF, Space Marines (Black Templars included) Consolidate at the end of that shooting phase, not at the start of their own turn. As such, when their turn starts, if it's a heavy weapon squad, the heavy weapon can still be fired, so long as you don't give the order to march back to where they were sitting.
Also, if you have Black Templars stationed in a bunker, even if they do take casualties inside the bunker, they cannot RZ due to impassible terrain. And you can get around being led away from the fight by speeders with use of Drop Pods.
Keep in mind, the list is meant to encourage you to charge into combat. It even says so in the codex (holding it in my hands). They even hate shooting the enemy further away so much they take a -1 on leadership tests when trying to shoot further away. Accept any Challenge and Suffer Not the Unclean are both oaths that focus on hand-to-hand combat, though neither requires you lunge headfirst into combat. If even one bolter or heavy weapon in a squad fires, they don't get to charge for AACNMTO. The other two oaths? One brings you closer to the enemy if you're facing a psyker, and one grants everyone with an armor save a 6+ invul save which comes in handy when you have little-to-no cover and a lot of distance to cross.
So that Righteous Zeal thing can be a hinderance, but, to be honest, it's part of the army and you need to learn how to use it to your advantage... Also, if you drop pod a squad right up in their face, force them to shoot your guys and they RZ right into that squad? Yeah. It's risky, but fun to pull. |