Originally Posted by kenshin620 HQ-
130-Commander (master): Storm bolter, iron halo, artificer armor, master crafted weapon i agree with what the other gents have said...master crafting is a little too expensive for my taste. not a bad pick though, definitely pretty solid HQ.
345-Command Squad (7):
55-Sergeant: Terminator honors, Storm bolter, and artificer armor
70-Chapter Champion: Power weapon, Storm bolter, combat shield, terminator honors, and artificer armor
75-Apothecary: Narthecium and reductor, terminator honors, artificer armor, storm bolter
75-Banner Carrier: Company Standard, terminator honors, artificer armor, and storm bolter
Heavy bolter, Plasma gun i don't think the artificer armor is worth the extra cost for anything other than HQs, but if it's fluffy then i won't argue with it...the terminator honors on all these guys makes them really powerful but also really pricey..just a thought !
157-Chaplain (master): bolt pistol, frag grenades, jump pack, melta bomb, terminator honor, master crafted weapon cool. again, the mc weapon is a little too pricey for my taste, especially since chappies already get to reroll CC attacks...
Elite-
65-Techmarine
Troop-
135-Marine Squad 1(7): missile launcher, plasma gun, terminator honor (sergeant), storm bolter
135-Marine Squad 2(7): missile launcher, plasma gun, terminator honor (sergeant), storm bolter yay for doubles squads ! solid choice.
151-Marine Squad 3(6): frag grenades, flamer (missile launcher pts), melta gun, terminator honor (sergeant), power weapon (sergeant), plasma pistol (sergeant) fair enough. i see that this is a CC squad, just watch out, it might be hard to get into charging distance. cool squad though.
93-Scout Marines (5): missile launcher, 4 sniper rifles personally i think that this squad is fine. there are suggestions that an HB is better, but the range differences i don't like..it's really your choice though, of course :]
Fast Attack-
155-Assault Marines (5): melta bombs, 1 plasma pistol, terminator honor (sergeant), power fist (sergeant), bolt pistol (sergeant) nice, nice. lots of people might suggest you boost up these squad numbers to even for victory points purposes, it's again, up to you. :]
173-Bike Squad (3): flamer, melta gun, melta bombs, power fist, terminator honors, master crafted weapon, plasma pistol cool. again...master crafted weapon is a bit OTT for my taste. and again, up to you :]
Ally-
130-Inquisitor Lord: Power weapon, psycannon, sacred incense, hammerhand, holocaust sweet
171-Henchmen (7- 3 acolytes, 3 warriors, 1 familiar): power armor (acolyte), bolter (acolyte), multimelta servitor, heavy bolter servitor, and plasma cannon servitor
141-Stormtroopers (10): melta gun, grenade launcher, power weapon (sergeant), bolt pistol (sergeant) not bad. the BP and power weapon might be better off if it were simply a hellgun like the rest of the squad, so that it would be a dedicated shooty squad..just a thought
105-Chimera: multilaser (S6 H3 AP6), heavy bolter, pintle heavy stubber(H3 S4), smoke launchers, extra armor good, good.
Total-2086
Chapter Advantage-Cleanse and Purify
Chapter Disadvantage-Faithful unto Death |