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Originally Posted by Lord Commander Erus By the time 'Heresy' is finished, the Dark Heresy rules should be out. I'll be using them, with house rule mods, extensively. I am also waiting for the expansion that BL has announced dealing with Death Watch marines. |
Good, good, not sure why you'd need house rule mods... are you going to convert it to D20 (*shudders*) if that's the case... I would seriously say you reconsider... it'll be a daunting task... I've seen quite a bit of the rules (the collectors ed. is out, and i've seen some transcripts of the rules on the web here and there) and all I'll say is I don't think the game needs such.
As for Death Watch... it's a LONG way off... like 3-4 years... or something like that.
Though I am VERY interested in Rogue Trader... which is perhaps only 1-2 years away.
And like Erus said, scouts are complicated, and, it also bears the question of what happens when my scout is ready to become a marine. Something that could happen at the end of a rather large Campaign (which would take about a year if you have weekly sessions of 2-6 hours...).
edit: A few more points... you say that scouts are seriously toned down, but that's not really true. In fact, the only difference between scouts and marines are their armor... and the fact that scouts use snipers and shotguns from time to time. Scouts have all the same upgrades, just not the targeting devices, info feeds, and all the protection etc. that marines in power armor have. In all actuallity, if you were going to make a space marine game, with scouts, you'd have to have scouts be a very quick progression, or change the name to neopythe and have advances be like getting more and more upgrades (forget what they're called) with a change of dieing on top of it!
No, no, its much easier to start as an initiate.