Quote:
Originally Posted by Astrotrain Commissars need to be altered.They should not cost the same as terminators or if they do they should start out with a bolt pistol and power weapon.I understand that its because of their Ld bonus but thats not something that needs a high point cost.I'd like to see techpriests and medics added to advisers and maybe a command unit made entirely of commissars.I just hope we get more than lose more. |
well, considering that a commissar is a UC and pretty much makes any unit he's attached to fearless, i don't mind paying the pts for him! the +1Ld bonus he gives to officers/sergeants coupled with our insanely cheap company standard's re-roll gives us a 24" Ld9/10 buffer with re-rolls! add to that the fact the commissar can take a power fist and not be picked out...
i think for what they do they're a decent price... sure they're not as fighty as a priest, but your men will be far less likely to run off!
medics right now are next to useless... the only reason to take one is if you load up on plasma guns in your command section.
techpriests simply need to not have their servitors counted as wargear! give them a strait 0-4 or 0-5 servitor retinue option and perhaps a rhino or razorback for a different and special transport option??!
as for a few of the things that could use some tonning down in my opinion;
- drop troops. in fact, i feel that each and every doctrine should have a pts cost associated with it, or else it should affect your list options in some way! (ie: drop troops should prevent you from having anything heavier than a sentinel in your list!)
- iron discipline. for less than the cost of a basic guardsman, it's stupid good! near marine equivilent Ld which has a 24" range per officer?! (keep in mind you get 12" in any direction from the officer's squad!)
cheers!