HQ guide HQ
For any army, Headquarters are often seen as the central head of the army. The commander of this force. Knowing this, it can be very very easy to get very expensive depending, but that depends on what you equip them.
The thing I like to remember when compiling a new list is that - Less is more This is because in a game based on victory points, everyone will go out for the units that cost the most - so in this case, let it not be your HQ. The less you spend on this unit the better. At the same time it is important to make it effective.
Most people use a heroic senior officer and support staff (4 gaurdsman.) I like to add a flamer (no not my brother a guy with a flamer) to my comand squad but try to steer away from heavy weapons as it limits the mobility or the function of the weapos..... I also like to add a commisar to my comand squad although you do run the risk that he may just shot your officer in the face. on the oher hand a power fist and a bolt pistol in the hands of a commisar can be useful against tanks. Not the bolt pistol the fist.....
when mobilizing your comand squad.
it is important to remember that they are going to take shots so putting them in a cimera may be bennificial. you have a lot of options to arm it what works for me is the base armorment with a hunter killer missle with multiple attacks per round there is no need to go gun happy with the transport. The reason I say to use one in the first place is it gets them moble making it easier to get them from place to place to acheve objectives at the same time giving the unit valuable cover. Unless some rogue tank with a ordinance blows it up killing everyone inside.
walking them arround the board if fine if you do not want to use a transportbut be sure to take advantage of avalable covor as they will be fired upon.
as for choosing your armorment on the officer and advisors it is important to try to be sensable if you think you are never going to use it dont but it. I like to use a plasma pistol for the officer bolt pistol for the commisar power fist on the com power weapon on the officer. this combo gives bennifets against vehicles and close combat (a are of the game IG as a rule lacks in). I would like to expand on this more but I do not want to violate the site rules or GW copyrights. just pay attention to what you use and adjust the wargear accordingly
general stratagy
as a rule I would not use my comand squad to rush a unit of marines or genestealers with rending. but they are great for taking out eldar snipers if you can get close or tao units try to keep them in cover as much as possible IG saves suck. you can also use a infantry platoon in front of them to tie up enimy units in cc while they go to a objective area, conscript platoons are great for this. there gonna get sloughterd but if you get the cheese who cares. actually using conscripts in this way is a handy way to possition your army as a whole in a better stratigic possition.
anyone wishing to expand on this or comment on it is encoraged to do so
Last edited by Ikarus; 01-21-2008 at 01:24 PM.
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