2 things. you cant morph nids anymore. shot down, gbye. they wouldnt waste the resources on individual gaunts, and it makes sense. if they are in close combat, synapse is out the window. it only applies when, at the START of your turn, any units >not in close combat< have to pass a ld check else fall back towards the nearest synapse. (or they can lurk)
if they get into close combat 1st turn, this is awsome! especially if its your turn. and its awsome with a small unit of throwaway hormagaunts. i did this once to a guard player, and he had to throw in 2 other squads to keep the other alive (badly placed command squad,) meaning that those thre squads werent going to be ripping up my smaller guys. disrupting his battle line and making them dance to your tune. or hissing, thats cool too. but you dont want to beat something first turn if you cant massacre into something else, else they will be out of synapse and die, like you said. |