Quote:
Originally Posted by hairyyahoo this is all well and good but where are the PICS?!?!?!?!?  |
Erm... aren't you incognito because people are demanding
your pics hairy? seems a bit like double standards.
Quote:
Originally Posted by Zeb[edee]
HQ:
Huron Blackheart
Elite:
5 Posessed
Troops:
10 Chaos Space Marines
-Idol of Chaos Glory
-Meltagun
-Heavy Bolter
-Aspiring Champion with plasma pistol and Powersword
-All other models equipped with a bolter
5 Chaos Space Marines
-CCW and Bolt pistols on all
10 Khorne Berkzerkers
-Skull Champion with Power Fist (Take out tanks etc) and Plasma Pistol
-All else with CCW and bolt pistol
Fast Attack
Heavy Support
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a good start, but if you are not taking mech support/transport there are a few things to consider. your first CSM squad is very static - you either stay put to use the heavy bolter, or you move and so don't get to use the heavy bolter. bit of a waste either way. change it for an assault weapon.
your second squad is too small to make it in to combat on foot and still be in any shape to be worthwhile. make it bigger - 8-10 strong should do it. same for the possessed
don't waste your bezerkers on tanks - they kill infantry best, let them do that.
the havoc squads would be a good addition if there are no tanks - it all depends on the role you want them to perform. for anti tank i would suggest one of the following: 6 strong - 3x lascannon/missile launcher or 8 strong - 4x meltas (give you a couple more wounds to get accross the table with)
i'm preferring bikes to raptors at the moment, but either way 8-10 raptors in a squad, or 6 bikes.
the terminators as bodyguard may work against you - if huron joins them he will invoke mixed armour which means that some shots
will get distributed to him. i have never found a problem with placing an HQ in a regular 8-10 strong CSM squad. you want huron in combat anyway so regardless of his choice of squad, he is going to be on his own there anyway.
just a few of my initial thoughts