Quote:
Originally Posted by Dan296 why stay away from mech? something i would suggest: walkers!
Defilers are
1-cool models,
2-intimidating,
3-BAMFs
and dreadnoughts are sick.
keep your bezerkers away from tanks. the fist is good for emergency dread killing, and i think thats what its there for....in which case good boy 
noise marines are good.....maybe you might want a sorcerer? you dont really need to worry about anti-tank too much in such low points games.... |
I guess i haven't really explained my reasons for not taking any tanks in my army (Aside from a baneblade(<3)). So here I shall elaborate and before that the power fist was only to be used for tank busting in emergencys.
Anti-Tank Reasons.
1. Frees up LOADS of points for CSM's
2. Tend to get shot at a lot
3. I don't like the models for tanks at the moment, Only forgeworld ones impress me but WAY to expensive
4. Walkers are like half tanks. Only one of them, Not as much firepower, Not as much armor. So i would either take a REAL tank. Or none at all.
5. Whilst they can be useful to run people quickly down the flank with all guns blazing. In the new rules it looks as if they shall be nerfed slightly so it may be just as effective to run across and be in combat on the second turn if the enemy moves forwards. Then i can leapfrog from combat to combat.
6. The models are a pain in the arse to put together and look awful if you mess them up. Or the paintjob
7. NECRONS!!!!!!!!!!!!!!
(My friend plays Necrons and He is threatening to revive them)
Those are my main reasons for no tanks and although you may not agree with them. That is why i really don't want them in my army apart from a BAMF Baneblade (<3)