The Battle for Paranxes Well i just played my First two battles with my Red Corsairs so i thought i would record them here. I am doing it White Dwarf style (Well, sort of =P) with a short intro. The lists will be given before the game.
Slowly the final two boarding torpedoes descended down into the atmosphere of Paranxes. The ground was rough and the remains of an imperial city could be seen scattered amongst the trees. Far above in space The Blood Reaver was now engaging in the final movements upon the Wolf of Fenris and it would not be long untill extraction. It was down to Gideon and his escort to capture vital supplies for Lord Huron but in their way stood two detachments of Space Marines. However, the element of suprise was in favour of the Corsairs and knowing this they advanced...
Game One. 4 foot square board.
Seek and Destroy
General: Zeb[edee]
Chaos Space Marines-
10 Man CSM Squad
-Aspiring Champion
-Power Weapon
-Plasma Pistol
-Twin-linked bolter
-Icon of Chaos Glory
-Meltagun
-Heavy Bolter
10 Man Khorne Berzerker squad
-Skull Champion
-Power Fist
-Plasma Pistol
Points total= 497
General: Captain Slow
Space Marines
2x 5 Man Tactical Squad
-Plasma Gun
6 Man Scout squad
-5 bolters
-Heavy Bolter
6 Man Scout Squad
-5 Snipers
-Rocket Launcher
Points total= 500 ish. Idk the exact points.
Deployment:
After sorting out the terrain which basically involved us making a big forest but with spaces between trees with a couple of city ruins thrown in we rolled for deployment.
Captain Slow won the dice off with a 6 to my 1 and elected to let me deploy first. My Khorne Bezerkers took position slightly off left of the center before Cap placed his first Tactical Squad off to his left of the center hidden from view by trees. My 10 man squad followed suit deploying almost directly in the middle of the board, Here they had a commanding view of the battlefield and could shoot at most places. I was done so Cap positioned his last tactical squad in more or less the exact same place before his scouts infiltrated into the Chapel of Sanctuary (Giving me the charge on Turn two unless he moved) and the others opposite from my 10 man squad.
Turn One.
Once more Cap won the dice off and proceeded to move his tactical squads through the woodlands, whilst this would keep them out of the action it also prevented my many AP 2 or better guns (Well ok, three of them) from sizzling his men. His scout squads braced themselves and we moved onto the shoot phase. His bolter armed squad (Scout Squad 1) opened fire on my 10 man squad felling one with bolter fire before the Heavy Bolter opened up and wounded three times. However, the Power armour saved them and only one fell to the withering fire. Next it was Scout Squad 2's turn and they opened up with some nasty shots from the snipers and a Krak missile from the rocket launcher. Despite all of this. Only one Berzerker fell to the fire and his turn drew to a close.
True to form, The berzerkers ran towards the ruins screaming the name of Khorne as they went and brandishing their Chain Axes meaningfully at the pitifully armoured scouts meaningfully. The 10 man squad sat in the middle of the board content to sacrifice moving for superior firepower.
The shoot phase began with the Heavy bolter opening up and felling two scouts outright! The bolter armed marines continued to lay down covering fire and wounded several times, However. The armour, however pitiful, saved all but one of the Scouts but this did mean they had to take a panic check.
The shooting was over and the good Captain rolled his dice and like the Space Marines they were(Sort of) the scouts stayed in the fight.
Turn Two.
This turn began again with the tactical squads slugging through the woods and that left movement at that. Shooting proved to be far more interesting with Scout Squad One felling two more marines and causing a panic check amongst the Renegades. This was not to be taken though untill Scout Squad two had unleashed its payload. This turn it was slightly better as three marines fell, their power armour crumpling like tin foil beneath the impacts of the snipers and missiles. Now it was my turn to test the will of my marines. The dice were cast and it looked as if the Chaos Gods were smiling down upon me, Or if not then at least being more annoyed at my enemies than me. My marines passed their check admirably and were staying in the fight. It also appeared that Khorne had plans for his Berzerkers as they too stayed in the fight... Just.
Once more the Berzerkers charged forwards 6 inches and prepared themselves to charge headlong into the Scouts. With guttural roars the combat monsters readied themselves and decided to shoot at the scouts with bolt pistols felling none of their number. The 10 man squad proceeded to plug away at bolter toting scout squad. This time reducing it down to the last scout! The Heavy bolter armed scout was clearly distraught at the loss of his allys but nonetheless stayed in the fight after a hasty panic check. The berzerkers prepared to charge before deciding it would take too long too reach them, Prayers to Khorne would not last that long they reasoned.
Turn Three
The tactical squads in the woods advanced even further with the plasma guns almost within sight of my models I started to pray that the strength of the Tyrant of Badab was with my men and that their armour could soak up the white hot plasma. The scout squads to their credit did not decide to run in the face of an ominous charge from the berzerkers. The shooting phase began with the heavy bolter once more opening fire. Much to the Captains dismay he rolled a snake eyes to hit but one six gave him a chance of reducing my squad down to 50%. And it did remarkably, rolling a six to wound followed by a one on my armour save. Khorne clearly cared not whose blood was shed that day. Merely that it was. The second scout squad opened fire again but were clearly unnerved by the bellowing devotees of Khorne and missed spectacularly with all fire aside from the missile launcher. The dice was cast but alas a one came up, leaving a rather formidable force to charge him in my turn...
As they had of done last turn, the Khorne berzerkers ran forwards untill they were practically standing on the scouts toes to shout their final oaths to the blood god before charging home two phases later. The now 5 man squad stood still once more and in the shoot phase finally succeeded in taking out the first Scout squad! Huzzah! 70 points destroyed at a cost of... Well. Lets not discuss that... The berzerkers once more opened up fire killing two scouts causing a panic check. This check forced the scouts to flee robbing the Berzerkers of their charge and leaving them wide open to a salvo of Plasma next turn.
Turn Four
The Tactical squads finally made it out of the woods and dug themselves in to lease their deadly payload at the remaining corsairs. The Scout Squad due to dirty space marine rules (No im not bitter. Not at all...) turned around again mockingly and proceeded as if they hadn't just fled like girls. In the shoot phase for once the Scouts did sod all! But the tactical squads made up for this by finishing off all but the berzerkers Skull Champion with bolter and plasma fire. It was truly a dark day for Khornes warriors but they proceeding knowing even one of them could take out the squad if they got the charge. The other squad brought my normal Chaos marine squad down to four models. Leaving the Heavy bolter, Meltagun, Icon bearer and Aspiring Champion. After a panic check all units remained in the game much to my relief.
Now it was the Corsairs turn and after hurried oaths to their maniacal leader the Chaos Marines ran headlong to one of the Tactical Squads whilst the Khornate Skull Champion ran to his squads undoing bellowing in the name of the Blood god as he went. The shooting phase was brief with the plasma pistol and meltagun each taking out one marine before the bolter let loosing, apparently though this marine was more concerned with squirrels in the trees than loyalists bellowing in the name of the Emporer in his face. Oh well, the assault phase came and all units charged home. The first combat was a straight four on four fight. The Power sword wreaked havoc taking down two marines before the other chaos marines tore apart another one, The other space marines got their attacks back but were too terrified to co-ordinate an effective attack and failed to pierce the power armour of the Chaos Warriors. In the other combat the five man squad systematically tore apart the Power Fist toting nasty before he had a chance to pummel them with his almighty FIVE ATTACKS!!! Back with the other combat the lone space marine passed his check to stay in untill the bitter end.
Turn Five.
This turn opened with the unengaged squad running away like girls and the other squad taking up positions ready to fire the next turn. The combat phase was far more interesting with the Power weapon easily squelching the remaining marine. His attacks back again, not even enough to scratch the paintwork. The Chaos warriors massacre moved a mighty four inches towards the other tactical squad ready to charge in their turn
Once more the plan consisted of the words CHARGE! And little else. They ran forward staring the marines in the face before opening fire with everything they had. Felling two marines with the melta-gun and plasma pistol before charing home in the assault phase. This time the other squad were too petrifie to even put up a fight and failed to score a single wound before being ripped apart by the Corsairs.
Turn Six.
The final turn opened with the final scout squad opening fire on the marines but failing to score any wounds despite several hits. The Scouts uttered prayers to their God-Emporer sensing the rage of the Corsairs at having so many of their battle brothers seriously wounded in battle.
As opposed to charging home, the Marines held their ground and opened fire with everything they had. With the Heavy Bolter taking out three scouts the melta-gun and plasma pistol took out the survivors leaving only four Corsairs on the board!
The Game however, with no scoring units left on either side was a draw. But a massive bloodbath of a Draw at that!
((Part Two will probably come tommorow))
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