Initial thoughts on "bodyguard"
Siege Breaker and The Warden: Depending on how Perturabo is deployed dictates what Honour guard he takes. As he is wearing Terminator armour he may deep strike or deploy as normal.
Deep-Striking. If the tactical situation dictates the Perturabo is to deep strike he will take his Siege Breaker Terminator Squad.
Siege Breaker Squad. Consisting of 5 or 10 Marines in Terminator Armour. All members are armed with Thunder Hammer and storm shields. If a squad contains 10 Terminators 1 may be upgraded to carry a siege drill with heavy flamer (see dreadnought weapons below)
Normal Deployment. If Perturabo deploys normally he is accompanied by the “The Warden” an ancient dreadnought fitted out for siege. This beast acts as the personal guard and envoy for Perturabo.
Weapons: The Dreadnought’s left arm is equipped with an assault drill that has a built in heavy flamer. The Dreadnoughts right arm is equipped with an Inferno cannon.
Options: The Dreadnought may take any of the following vehicle upgrades at the cost listed in the Space Marine Armoury: extra armour, searchlight or smoke launchers.
SPECIAL RULES
Assault Drill with built in heavy flamer
The Dreadnought’s assault drill is designed to punch through rock and reinforced ferrocrete, grinding its way through buildings, walls and bunkers. Once penetrated the heavy flamer can unleash a torrent of flaming promethium through the hole to incinerate those inside.
Range: Template Str: 5 AP: 4 Type: Assault1
Inferno Cannon
Range: 24” Str: 6 AP: 4 Type: Heavy1, Template
When firing the Inferno cannon, designate a target unit and place the normal flamer template so that it is at least partially over as many enemy members as possible. The whole template must be in range and line of sight. Roll to hit once, using the Dreadnought’s BS. If you hit, then all models partially or wholly under the template are hit. If you miss, they are each hit on a roll of 4+.
The assault drill acts like a normal Dreadnought close combat weapon. If it used to attack a bunker or building, then roll 2D6 for penetration and add the dice together. If the Dreadnought penetrates a bunker/pillbox/building it may immediately make a heavy flamer attack against anybody inside (troops on different level or in a different section of a large building cannot be attacked). Anybody inside a bunker is hit automatically.