View Single Post
Old 02-04-2008   #2 (permalink)
kenshin620
Sergeant
 
kenshin620's Avatar
 
Join Date: Sep 2007
Location: 2Fort.........Texas
Posts: 613
Rep Power: 1 kenshin620 is on a distinguished road
Thanks: 29
Thanked 29 Times in 22 Posts
Blog Entries: 1
Default Re: 1500-2000 Pts Space Marine

Quote:
Originally Posted by UltraMar View Post
Some one on here said they wanted to see a list so here it goes. Take in mind this is a rough 1500 list, and i dont have my codex with me so here it goes

HQ: Jump pack chaplian (Possibly Tigurius)
Termi Honors
Articifer A
Master
First of all, give him a bolt pistol! all characters should have at least one gun! (unless a special CC person)

Troop: x2 10 Man tactical squad
Launcher
Flamer
Termi Honors
Power wep.
The missile launcher will be useless if you move with your flamer so I suggest you move it to your dev squad

Heavy: x2 Vindicators
Extra Armor
Smoke Launchers
(possibly Dozer blades depending on game)
Nothing wrong with thsi

10 Man devastator squad
x2 Lasscannon
Multi-Melta
Plasma cannon
As I stated before, give them the missile launcher. Pehapse you should remove the multimelta as it only has 24'' range making this vunable to assult and maybe give is to the tactical squad

Fast: x2 10 Assault squad
termi Honors
Power wep.
Combat Shield
Melta bombs
(i might put in plasma in one of the squads and a power fist in that squad)
Ehhh, I think the cobat sheild aint worth the points as it is only good in CC and the majority can't use it
Elite: Dreadnought
extra A
Smoke Launchers
(Assault cannon, CC Arm with storm bolter)
Its fine

Venerable dreadnought
Extra A
Smoke
Venerable
Same as above

Again this is a rought list so dont be so jumpy to say anything really harsh. So um What do you guys think?
Well, at least you have an idea on what to start on. hope my suggestions helped
__________________



"You don't know that! Dracula could be out in the sun! He was just weaker."-Mike
kenshin620 is offline   Reply With Quote