Quote:
Originally Posted by UltraMar Some one on here said they wanted to see a list so here it goes. Take in mind this is a rough 1500 list, and i dont have my codex with me so here it goes
HQ: Jump pack chaplian (Possibly Tigurius)
Termi Honors
Articifer A
Master First of all, give him a bolt pistol! all characters should have at least one gun! (unless a special CC person)
Troop: x2 10 Man tactical squad
Launcher
Flamer
Termi Honors
Power wep. The missile launcher will be useless if you move with your flamer so I suggest you move it to your dev squad
Heavy: x2 Vindicators
Extra Armor
Smoke Launchers
(possibly Dozer blades depending on game) Nothing wrong with thsi
10 Man devastator squad
x2 Lasscannon
Multi-Melta
Plasma cannon As I stated before, give them the missile launcher. Pehapse you should remove the multimelta as it only has 24'' range making this vunable to assult and maybe give is to the tactical squad
Fast: x2 10 Assault squad
termi Honors
Power wep.
Combat Shield
Melta bombs
(i might put in plasma in one of the squads and a power fist in that squad) Ehhh, I think the cobat sheild aint worth the points as it is only good in CC and the majority can't use it
Elite: Dreadnought
extra A
Smoke Launchers
(Assault cannon, CC Arm with storm bolter) Its fine
Venerable dreadnought
Extra A
Smoke
Venerable Same as above
Again this is a rought list so dont be so jumpy to say anything really harsh. So um What do you guys think? |
Well, at least you have an idea on what to start on. hope my suggestions helped