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Old 02-14-2008   #5 (permalink)
GriplionGremlin
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Default Re: 1ksons vs Dark Angles - rescue mission

yeah the sorcerer on bike can be really nasty just remember to give him a personal icon if you have an termies or obliterators. turbo boost him to a point you want them then they drop with in 6 of him no scatter! i definately suggest it. and with mark of tzeentch you get 2 powers to choose from off the bat and if you take a familiar you can have a 3rd. and remember the only 2 things that you cant do is you cant use 2 powers in the same "phase" (not turn!!!!) and you cant use the special ability of the force weapon if you used any power that turn. so warp time and another is possible in the same turn!!!!

in this incarnation the da player isn't using any raven wing. its 2 termies a troops due to belial, 3 dreads in drop pods, belial and 2 LR 1 normal and 1 crusader. thats it.

things could have gone differently if the marker had been one of the others as i had cleared 4 in the time it took him to get to 1. unfortunately for me the one that counted was the furthest from me. placements were completely fair as we had an univolved friend place them and then we rolled for which one was the true obective.
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fe, fi, fo, fum. i smell imperial corpse scumm!

my 1ksons ts wip

iron hands wip

Infinity miniature game
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